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  • Unity News

    Unity3d Tip Weekly Roundup #18

    As part of our weekly unity tips roundup we collected a few of this weeks contributions to present them in video form to you! This week we featured tips by: 00:00 Intro 00:39 http://twitter.com/VehiclePhysics2D Input updating in FixedUpdate 01:26 http://twitter.com/SunnyVStudio Highlight gameobject on debug 02:00 http://twitter.com/kronnect Expand and collapse hierarchy 02:30 http://twitter.com/KarlJamesJones Internal access to Unity packages 03:07 http://twitter.com/shanecelis Allocationless Enumerator 03:46 http://twitter.com/binaryimpactg Object in fron of another object Here are the links to the original tweets: https://twitter.com/VehiclePhysics/status/1524019829732253698 https://twitter.com/SunnyVStudio/status/1524010525893476352 https://twitter.com/kronnect/status/1524277367031664640 https://twitter.com/KarlJamesJones/status/1523992385071501313 https://twitter.com/shanecelis/status/1523856031717146629 https://twitter.com/BinaryImpactG/status/1523958878333022208 _______________ BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpactGmbH/ BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImpactG BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips

    YouTube
  • Unity News

    Ambitious art: How Mistwalker fulfilled their magnificent vision for FANTASIAN | Unity Blog

    Mistwalker founder Hironobu Sakaguchi, the creator of the iconic Final Fantasy series, had an ambitious vision for his latest production FANTASIAN. By importing photos of over 150 miniature handcrafted dioramas and innovating photogrammetry techniques, his team set out to create stunning sets and character effects for mobile. We sat down with Sakaguchi and Takuto Nakamura, the director and main programmer of FANTASIAN, to peek behind the curtain at Mistwalker. In this blog, they share insight on how the team brought such a behemoth of an artistic vision to mobile. Check out our recent case study to delve even deeper into Mistwalker’s incredible achievement.

    Unity Blog
  • Unity News

    Variable Rate Update Groups - Another ECS 0.50 Gem - Unity DOTS Tutorial 2022

    👨‍💻 Code/Scripts from this video: https://www.tmg.dev/VariableRateUpdateGroup-Code 👨‍💻 💬 Come chat with other DOTS/ECS devs: https://tmg.dev/Discord 💬 🚧 Resources Mentioned 🚧 💻 My Game Development Setup: https://tmg.dev/GameDevPC 💻 📸 My Camera Gear: https://tmg.dev/CameraGear 📸 🎮 Let me know what other topics you want to learn about 🎮 ⌚ Time stamps for key topics ⌚ - 0:00 - Variable Rate Update Groups - 1:37 - Words of Caution - 2:38 - What is the Variable Rate Update Group? - 4:20 - How to Use Variable Rate Update Groups - 7:32 - Creating a Custom Variable Rate Update Group - 8:01 - Long Running Jobs - 12:35 - Possible Issues with Long Running Jobs 🌐 Find Me Online! 🌐 📄 Blog: https://tmg.dev 👨‍💻 GitHub: https://github.com/JohnnyTurbo 🎮 Games: https://johnnyturbo.itch.io/ 🦅 Twitter: https://twitter.com/TurboMakesGames 📺 Twitch: https://twitch.tv/TurboMakesGames 🎵 Music by: Joakim Karud http://youtube.com/joakimkarud #️⃣ #UnityDOTS #UnityECS #MadeWithUnity

    YouTube
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  • Unity News

    80 Level Ratings: Great YouTube Tutorials on Unity Lighting

    This week, we're going to show you 10 useful tutorials on how to set up lighting in your Unity projects.

    80LV
  • Unity News

    Unity и Matcap

    Всем привет. Сегодня хотелось бы поговорить про такую технику как Matcap. Matcap или material captures — это техника которая позволяет "записать" материал имитируя освещение, отражения, блики. По сути маткап материал берёт информацию из подобной текстуры: UV маппинг на модели рассчитывается через нормали посредством такого нехитрого шейдера: Для чего нужны маткапы. Во-первых, они в ряде случаев достаточно быстрые в реалтайме, так как позволяют анлит шейдерами с помощью одной текстуры имитировать материал со светом и отражениями на нём. Во-вторых, что даже в чём-то интереснее, с помощью matcap можно получать прикольную стилизованную текстуру на модели: Где взять текстуры? 1. https://github.com/nidorx/matcaps — прикольный репозиторий с большой коллекцией разных маткап текстур 2. https://www.youtube.com/watch?v=ruEb9mJuQpw — урок по созданию Matcap в Blender 3. https://www.deviantart.com/sespider/art/163-FREE-MatCaps-258893793 — коллекция из 163 текстур (нужно зарегистрироваться на devian

    Яндекс Дзен
  • Unity News

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  • Unity News

    Как я игрульку создал: ч. 1 Предыстория и идея, ч. 2 Игрок и сборщик уровней

    Часть 1. Предыстория и идеяЗдравствуй, Хабр!Я хочу поделиться опытом в создании одной гиперказуалки. Сам я, правда, ещё совсем зелен и юн на этой тернистой тропе игроделания, но может кому-то станет...

    Хабр
  • Unity News

    ​njelly/TofuECS This is an entity component system (ECS) framework written in C# that can be easily added to a Unity project as a managed plugin (dll) — although there's no reason you couldn't use it for some other non-Unity purpose.
  • Unity News

    ​vertxxyz/NSelection Simple selection for busy scenes in Unity Ctrl - right-mouse to activate. Hold Ctrl during selection to select multiple objects. Press Escape or click outside the selection list to end the current selection.
  • Unity News

    ​Doraku/DefaultEcs DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
  • Unity News

    ​Looooong/UnityAsyncImageLoader ImageConversion.LoadImage and Texture2D.LoadImage are slow when loading large images (greater than 2K) at runtime. They blocks the Unity main thread when loading the image for a duration between a hundred milliseconds and even a few seconds. This is a dealbreaker for those games and applications that want to load those images programmatically at runtime.
  • Unity News

  • Unity News

  • Unity News

    ​neon-age/Borderless-Unity Hide white toolbars in Unity on Windows F11 to enter Borderless, Alt + ~ to hide/show menu bar Windows 10 only (11 won't work, most likely)
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