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Unity News. Страница 10

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

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    Handling Json Serialization and Deserialization in Unity

    JSON is a common data format that stores data in human-readable strings that can be interpreted by computers. This makes it possible for you and other people to read and modify the raw data and pass that information along to internal systems for use. JSON is commonly used across the web and other places and has native support built in to Unity using JSON.NET. In this video we're going to walk through an introduction into how to serialize and deserialize JSON objects in Unity so you can quickly store configurable information about your games in a standard open format. * `JsonConvert.SerializeObject()`: Serializing object's converts a C# object's data into a string so you can store and pass that information along to other systems. Passing in a class will return a string of the data serialized into a JSON format. You can read that data back out using `DeserializeObject`. * `JsonConvert.DeserializeObject()`: Deserializing object's requires two parameters. The class you want to deserialize the data into and the JSON formatted string you want to deserialize. This method will automatically attempt to convert the provided string into a new instance of the target class and return that class back to you to use. After you've modified data you can write the information back to a JSON string with `SerializeObject`. When working with strings that span multiple lines there are two Attributes you can add. * [`MultilineAttribute`](https://docs.unity3d.com/ScriptReference/MultilineAttribute.html): Multiline strings expand the normal textbox a fixed number of vertical lines. This is less flexible than a `TextArea` but can still be useful in some situations. * [`TextArea`](https://docs.unity3d.com/ScriptReference/TextAreaAttribute.html): Text Area's span between a minimum and maximum number of lines and - unlike a `Multiline` attribute - they will add scrollbars if the text exceeds the maximum number of lines. Additionally the `TextArea` spans the entire width of the Inspector giving more room to type. The JSON.NET documentation is available here: https://www.newtonsoft.com/json/help/html/Introduction.htm *** Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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  • Unity News

    Using Scriptable Objects in Unity

    `ScriptableObject`'s are a way to make configurable objects you can attach to `MonoBehavior`'s or others objects. This allows you to quickly create and swap out data on your game objects without having to create and manage entire object Prefabs. You can use this to manage things like enemy health, weapon stats or character behaviors. Creating [`ScriptableObject`'s allows you to configure Mono Behavior's using pre-configured data](https://docs.unity3d.com/Manual/class-ScriptableObject.html) You can use the `CreateAssetMenuAttribute` to [create asset menus and more easily create new `ScriptableObject`'s](https://docs.unity3d.com/ScriptReference/CreateAssetMenuAttribute.html). --- Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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    Unity Gaming Services: 5 highlights from recent releases | Unity Blog

    The Unity Gaming Services (UGS) team has been hard at work delivering on the 2023 roadmap and we’re excited to announce the newest updates to the UGS platform.

    Unity Blog
  • Unity News

    10 Shaders Explained Quickly

    10 times the fun

    Daniel Ilett: Games | Shaders | Tutorials
  • Unity News

    Stealth Vision in Unity URP

    X-ray? No way!

    Daniel Ilett: Games | Shaders | Tutorials
  • Unity News

    Выражение числа в виде букв

    Разрабатывая Idle игры часто сталкиваются с тем что нужно выразить число через его сокращенную форму. Если в игре используются маленькие числа (хотя бы до 20 знаков), то такие числа в принципе можно...

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  • Unity News

    Issue #183 - Narrative Design, GDC and more

    A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.

    Game Dev Digest
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    Cross-platform game development with the new URP sample scene | GDC 2023

    In this session, you will discover how to build beautiful cross-platform games in the Universal Render Pipeline (URP). URP technical artists walk you through the new URP Sample Scene to teach you how to scale the graphics of your games and provide solutions for common scalability challenges. See technical rundowns of select graphics features such as custom post-processing, custom lighting and shaders, plus tips on how to apply them in your own projects. Get our comprehensive guide to URP, including tips on how to migrate from the Built-in Render Pipeline: https://resources.unity.com/games/introduction-universal-render-pipeline-for-advanced-unity-creators?ungated=true Speaker: Jonas Mortensen, Technical Artist #unity #gamedev #urpbl Timestamps: 0:00 Intro 0:41 Preview Trailer 2:18 Creating the new templates 4:07 Multiplatform scenes 7:37 Reflections and Shader Graph 11:26 Screen Crossfade 14:07 Lighting in VR 19:52 Lighting in the garden 21:20 Performance 23:50 Rendering Paths 25:08 Depth Priming 28:19 Global Volume redener feature

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  • Unity News

    Check out this MEGABUNDLE -- 95% Off 18 Unity Assets

    Starting Wednesday, Unity is launching a new Time Travel Mega Bundle Sale! Users can save up to 95% off three curated sets of classic, top quality assets and tools, perfect for revisiting old projects and beaming them into the future. This Mega Bundle sale begins on April 5, 2023 at 8:00:00 PT and runs through April 26, 2023 8:00:00 PT ➡️Unity Time Travel Megabundle: https://assetstore.unity.com/?aid=1101l9Bhe 🎁 Get OVER 185+ Scripts, Projects and premium content on my PATREON HERE: ➡️http://bit.ly/SpeedTutorPatreon ························································································· 🔥 INSANE UNITY SAVINGS: https://bit.ly/UnitySalesHub 🕹️Unity Sales: https://bit.ly/UnitySalesHub 🕹️SpeedTutor Unity Store: https://bit.ly/STUnityStorePuzzlePacks 🕹️Unity New Release Discount Sale: https://prf.hn/l/BdvEmg3 🕹️Unity WELCOME2023 Offer: https://bit.ly/UnityWelcome2022OFFER 🔥 INSANE HUMBLE SAVINGS: https://bit.ly/HumbleBundleDeals 🕹️Games Design & AI Bundle: https://bit.ly/GamesDesign-AI-Bundle 🕹️Royalty Free Music Collection: https://bit.ly/RoyaltyFreeMusicCollection 🕹️Learn To Make RPG Games: https://bit.ly/LearnToMakeRPGGames 🔥Unity Materials / Files & More: 🕹️CGAxis PBR Deals: https://bit.ly/CGAxisPBRDeals 🕹️Synty Assets: https://bit.ly/SyntyLowPolyAssets 🔥 UNITY SUBSCRIPTIONS: 🕹️Unity Plus: https://bit.ly/UnityPlusDeals 🕹️Unity Pro: https://bit.ly/UnityProDeals ························································································· 💰BIG DISCOUNTS on my website, for my UNITY ASSETS: ➡️https://www.speed-tutor.com 💬Join the Community Discord: ➡️https://discord.gg/vnhWy6R 💝 Make a donation to the channel: ➡️http://www.paypal.me/speedtutor ························································································· ⬇️ SpeedTutor Puzzle Assets: 🧩Unity Store: https://bit.ly/STUnityStorePuzzlePacks 🧩My Website Discounts: https://www.speed-tutor.com/ ⬇️ SpeedTutor Best Selling Assets: 🧩Adventure Puzzle Kit: https://bit.ly/STAdventurePuzzleKit 🧩 Note & Letter System: https://bit.ly/STNoteLetterSystem 🧩Examine System: https://bit.ly/STExamineSystem 🧩Keypad System: https://bit.ly/STKeypadSystem ⬇️SpeedTutor Model Packs: 🧩Unity Store: https://bit.ly/STUnityStoreModelPacks 🧩My Website Discounts: https://www.speed-tutor.com/ My Assets include: Gas Mask, Flashlight, Generator, Themed Key , Padlock, Phone, Chess Puzzle, Lever, Valve Puzzle, Fuse Box & Safe Systems. Cardboard, Debris, Massive Models and more! ························································································ ⭐ Connect with me: 💬| Discord: https://discord.gg/vnhWy6R 🐦| Twitter: https://twitter.com/SpeedTutor 📱 | Facebook: https://www.facebook.com/Speedtutoruk 🖥 | Website: http://www.speed-tutor.com ······················································································· #SpeedTutor #Unity #Megabundle

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  • Unity News

    Unity Tutorial: Biome Based Procedural Generation - Part 11 (Seeds and Preparing for Chunks)

    In this next part of the biome based procedural generation we're going to refactor things to make it easier to support chunk based generation in the future and make things easier to extend in the future. We'll also add support for generation seeds. 🎞️ Chapters 00:00 Introduction 01:00 Refactoring plan 02:00 Setting up our generation data class 09:00 Fixing the errors: general process 19:15 Updating the modifiers 28:00 Fixing the non-compile errors 30:20 Fixing the position errors 31:45 Managing random numbers 35:10 Updating randoms 37:45 Fixing the random errors 42:30 Randomising the seed every time 📂 Grab the full project ➠ https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-11-Seeds-and-preparing-for-chunks-EndPoint If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Grant Coble-Neal ➔ Daniel ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tylah Heil ➔ James McCarthy ➔ Kalvin Pearce ➔ Seriphis ➔ Bradley Seymour ➔ SiliconOrchid ➔ Brian Smith ➔ Callan Syratt ➔ Serj Tomas #Unity #Tutorial #GameDev

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  • Unity News

    Интерфейс Unity в 2023 году | Движок Unity | Бесплатный курс Unity для детей от IT-школы "Пиксель"

    Добро пожаловать в мир разработки и создания игр! Мы, команда IT-школы "Пиксель" для детей, в сегодняшнем видео-уроке расскажем об изменениях движка Unity, которые произошли в 2023 году. На эту темы были вопросы в комментариях на нашем YouTube-канале, поэтому считаем необходимым рассмотреть интерфейс Unity c точки зрения обновлений. Unity – это одна из самых популярных платформ для создания игр. Программирование для детей Unity – это отличный способ познакомиться с созданием игр и научиться программировать на языке C#. Подписывайтесь на образовательный канал школы программирования для детей "Пиксель"! Будет интересно! 00:00 Вступление 00:21 Временное сглаживание 01:10 Блики на объективе 01:20 Улучшение системы воды 01:48 Улучшения рендеринга 02:30 Производительность и поддержка разных платформ 04:04 Мультиплеер 05:19 Заключение Создание игр Unity – это увлекательный процесс, который требует творческого подхода и умения работать в команде. Дети учатся создавать игры от идеи до реализации, используя свои знания программирования и дизайна. 👍 Понравилось видео – ставьте лайк и подписывайтесь на канал: https://www.youtube.com/@UCenaLQKkLwAUmxmwzV8fJjg 🛎 Хотите регулярно изучать новые уроки по Unity? Жмите на колокольчик, чтобы получать уведомления о новых видео! 📌Нужен наставник? Записывайтесь на онлайн-уроки программирования для детей в школе «Пиксель»: 🖥 Наш сайт: https://clck.ru/344jYJ 📚 Курс по программированию на Unity: https://clck.ru/344jYg 💻Летний онлайн-лагерь программирования: https://clck.ru/344jYu 📘 Телеграм: https://t.me/pixelstudy 📕 Вконтакте: https://vk.com/clubpixel_ru 📗 ТикТок: https://www.tiktok.com/@clubpixel.ru 📙 Дзен: https://zen.yandex.ru/clubpixel 📌Подписывайтесь на канал и пишите в комментариях, какое еще видео по Unity вы хотели бы увидеть! Возрастное ограничение видео 6+

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  • Unity News

    handzlikchris/FastScriptReload Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
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    ⚡️ Как применять паттерн Presentation Model в разработке игр на Unity? Приглашаем разработчиков на бесплатный вебинар 13 апреля 19:00 мск. 🔥 На уроке изучим паттерн Presentation Model на примере поп-апа магазина. ❗️ На вебинаре мы: - Определим проблематику - Обсудим применение паттерна Presentation Model - Закрепим полученный материал практическим заданием - Сделаем выводы и зададим вопросы эксперту Занятие проведет Игорь Гулькин, Senior Unity Developer с 5+ годами опыта в GameDev. 👉 Регистрация на вебинар: https://otus.pw/ovG4/ Урок пройдет в рамках онлайн-курса OTUS “Unity Game Developer. Professional”. Курс доступен в рассрочку. Реклама. Информация о рекламодателе на сайте www.otus.ru (http://www.otus.ru/)
  • Unity News

    Unlocking The Power Of Unity's Scriptable Render Pipeline

    Inspired by the release of Hi-Fi Rush by Bethesda, I wanted to see if I could get a similar vibrant and stylized aesthetic in Unity. Little did I know, it would swiftly lead me down a rabbit hole of custom rendering in Unity and, in turn, completely overhaul my entire perception of Unity's Scriptable Render Pipelines. This video is a showcase of that journey... so let's take a look at how we can use Scriptable Renderer Features, and Scriptable Render Passes to completely overhaul our rendering in Unity and replicate some of the techniques on show in Hi-Fi Rush. Chapters: 00:00 - Intro 01:42 - Coming Up 02:23 - The Communication Problem 03:38 - How Bloom Started It All 05:10 - The Bloom Approach 05:51 - Volume Component 07:11 - Creating A Renderer Feature 09:55 - Setting Up The Bloom Pass 15:33 - Adding Ben-Day Dots 17:05 - Outline Multi-Pass 19:35 - Cross-Hatching Ambient Occlusion 20:12 - Outro • Outline Post-Processing in Built-In - https://youtu.be/ehyMwVnnnTg • Unity Graphics Library - https://github.com/Unity-Technologies/Graphics/ • Custom Renderer Feature Docs - https://docs.unity3d.com/Packages/[email protected]/manual/containers/create-custom-renderer-feature-1.html • Full Screen Pass - https://docs.unity3d.com/Packages/[email protected]/manual/renderer-features/renderer-feature-full-screen-pass.html • RTHandles - https://docs.unity3d.com/Packages/[email protected]/manual/rthandle-system-using.html • Toon Shading- https://blog.unity.com/engine-platform/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019 https://roystan.net/articles/toon-shader/ -------------------------------------------------------------------------------- Want to support the channel? ▶️ Help fund new episodes by joining the Patreon - http://www.patreon.com/GameDevGuide 🛒Get GameDevGuide Merch! - http://www.gamedevguide.store 💡 Get One-Month Free of Skillshare Premium - https://skl.sh/MKR826 Use these links to grab some cool assets from the asset store: Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4 -------------------------------------------------------------------------------- Socials and Other Stuff: • Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1 • Join the Discord - http://www.discord.gg/yYcww7U • Twitter - http://www.twitter.com/GameDevGuideYT • Facebook - http://www.facebook.com/GameDevGuideYT • Instagram - http://www.instagram.com/GameDevGuideYT

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