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Unity News. Страница 79

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    Когда в Unity нужно MVC, как сделать Binding визуальных контроллов с методом

    В прошлой статье в частности я критиковал, что при создании игр неумело используют технологию MVC. Нет, я не заядлый критик чего бы то не было, просто я не люблю когда подход или технологию применяют...

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  • Unity News

    Creating the future of version control: A call for beta users | Unity Blog

    Last month, we shared our vision for the future of Unity’s DevOps solutions. At its core is Plastic SCM – the foundation of our plans and investments to scale with DevOps services and improve collaboration among teams of any size. Get the details on our latest developments as part of the Plastic web experience.

    Unity Blog
  • Unity News

    Faces of Unity – Brent Caverly | Unity Blog

    In this Faces of Unity post, we’re spotlighting Unity’s HR Program Manager in Montreal, Brent Caverly. Read on to learn more about Brent’s career journey, his role with the LGBTQ+ ERG, and the celebrities he’s met along the way.

    Unity Blog
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  • Unity News

    Unity Tutorial: Build a Simple Demolition System (w/ Free Deform Tool)

    Here's a #Unity #tutorial for building your own #demolition system. ➤ DEFORM tool https://assetstore.unity.com/packages/tools/modeling/deform-148425?aid=1101larZd Also used in this video: ➤ OPSIVE - Ultimate Character Controller (UCC) https://assetstore.unity.com/packages/tools/game-toolkits/ultimate-character-controller-99962?aid=1101larZd ➤ POLYGON - City Pack (Scene) https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-low-poly-3d-art-by-synty-95214?aid=1101larZd ➤ POLYGON - Apocalypse Pack (Weapon) https://assetstore.unity.com/packages/3d/environments/urban/polygon-apocalypse-low-poly-3d-art-by-synty-154193?aid=1101larZd ➤ Modify Low-Poly Assets in Unity: https://youtu.be/kzwZqTuUBIM ➤ Our game Beans or Bones on Steam: https://store.steampowered.com/app/1598650/Beans_or_Bones/ If you like to get updates, sign up for our newsletter: https://www.beans-or-bones.com ....................................................................... USED ASSETS in Beans or Bones (Affiliate links) ➤ POLYGON - Pirates Pack https://assetstore.unity.com/packages/3d/environments/historic/polygon-pirates-pack-92579?aid=1101larZd ➤ Opsive - Ultimate Character Controller (UCC) https://assetstore.unity.com/packages/tools/game-toolkits/ultimate-character-controller-99962?aid=1101larZd ➤ Crest Ocean System URP https://assetstore.unity.com/packages/tools/particles-effects/crest-ocean-system-urp-141674?aid=1101larZd ➤ Gaia Pro https://assetstore.unity.com/packages/tools/terrain/gaia-pro-2021-terrain-scene-generator-193476?aid=1101larZd ➤ Enviro https://assetstore.unity.com/packages/tools/particles-effects/enviro-sky-and-weather-33963?aid=1101larZd ➤ Vegetation Studio Pro https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1101larZd ➤ Microsplat https://assetstore.unity.com/packages/tools/terrain/microsplat-ultimate-bundle-180948?aid=1101larZd ➤ Stylized Grass https://assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830?aid=1101larZd ➤ Low Poly Animated Animals https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-animals-93089?aid=1101larZd ....................................................................... ABOUT I am Christian, I have a Ph.D. in theoretical physics, and almost 20 years of experience in the IT industry, mostly as chief architect in a large software company. In 2018 I founded Atlantic Tech & Candy, a company now focusing on game dev and helping others to become more creative. CONTACT Email: [email protected] SOCIAL MEDIA Twitter @christian_wiele (https://twitter.com/christian_wiele) PRODUCED BY Atlantic Tech & Candy (https://atnc.ai)I created a low-poly lagoon for our game Beans or Bones. This video explains the thought process behind the design and creation of the level.

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  • Unity News

  • Unity News

    Unity3d Tip Weekly Roundup #22

    As part of our weekly unity tips roundup we collected a few of this weeks contributions to present them in video form to you! This week we featured tips by: 00:00 Intro 00:32 http://twitter.com/SunnyVStudio OnDrawGizmosSelected 01:06 http://twitter.com/Elendow Remeber axis colors 01:47 http://twitter.com/VehiclePhysics Axis rotation 02:28 http://twitter.com/jeromemaurey Blender Geometry Nodes 02:55 http://twitter.com/the_f_key Decals on water or glass 03:20 https://twitter.com/BinaryImpactG Default Interface Methods Here are the links to the original tweets: https://twitter.com/SunnyVStudio/status/1534072965301665792 https://twitter.com/Elendow/status/1534173468434079749 https://twitter.com/VehiclePhysics/status/1534168175323103232 https://twitter.com/jeromemaurey/status/1533738234953465856 https://twitter.com/the_f_key/status/1534101330133979139 https://twitter.com/BinaryImpactG/status/1534112821943980032 _______________ BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpactGmbH/ BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImpactG BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips

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  • Unity News

  • Unity News

    Creating games for everyone: Introducing Unity Learn’s new accessibility course | Unity Blog

    Practical Game Accessibility is a new, free online course for intermediate creators. It’s an introduction to creating games that more players can enjoy. As you work through the course, you’ll learn about prioritizing accessibility while building a game guided by an inclusive design approach.

    Unity Blog
  • Unity News

  • Unity News

    Updated for 2021 LTS: The definitive guide to lighting in the High Definition Render Pipeline | Unity Blog

    The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyond.

    Unity Blog
  • Unity News

    Blender to Unity - How to get the Right Rotation, Scale and Animations

    You will learn how to easily move all your models from Blender 3.1 to Unity 2021 LTS. You will see how to get the right scale (size), rotation, animations - even with multiple armatures. I have spent last few days to discover an easy process, it seems there are no up to date tutorials so... I created one! I hope you enjoy it! 00:00 Intro 00:24 The problem 01:55 Simple model 03:17 Animated models 16:08 Excuses and announcements #unity #blender #productivity

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  • Unity News

  • Unity News

    ​apple/unityplugins The Apple Unity Plug-Ins expose a selection of Apple platform frameworks to Unity developers.
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  • Unity News

    World Oceans Day: RT3D projects make waves and encourage conservation | Unity Blog

    Not just a source of natural beauty, oceans are critical to all life on earth – and they’re at risk. Riddled with plastic and facing oil spills, overfishing, and increasing global temperatures, these ecosystems are in real danger. Read on to learn about World Oceans Day and why protecting our oceans is essential.

    Unity Blog
  • Unity News

  • Unity News