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    Язык описания квестов или как сделать квестовую систему на Unity

    Содержание Почему написана статья? Постановка проблемы Вариант решения проблемы Желаемый синтаксис будущего языка Разбор кода TextParser Разбор кода Quest Разбор класса DeliveryQuest Разбор кода...

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    Reimagining community with digital twin technology | Unity Blog

    Advanced 3D modeling and digital twins are transforming the way cities are planned, built, and operated. Learn about how one city in Norway has been working to model their future. Advanced 3D modeling and digital twins are transforming the way cities are planned, built, and operated. Learn about how one city in Norway has been working to model their future.

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    C# Coding Conventions in Unity

    Follow these C# Coding Conventions when learning to program in Unity so that your code is easier to read and understand! This is the first "byte-sized" clips extracted and edited from one of my full tutorials. If you enjoyed it and want more like it, be sure to let me know by liking the video or commenting below. ACCESS PROJECT FILES & SUPPORT THE CHANNEL: 💛 https://www.patreon.com/iHeartGameDev iHeartGameDev Merch: 💛 https://www.iheartgamedev.com WANT MORE? Check out the original tutorial this clip is from here: ✅ https://youtu.be/kV06GiJgFhc ✦ Like the vid? Please consider Subscribing! https://bit.ly/2YdIb6j SOCIAL: ✦ Discord https://discord.gg/2AxUvsa ✦ Twitter https://twitter.com/NickyBoccuzzi

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    Version control & project organization best practices

    Pick up tips on how to lay a foundation for successful version control by organizing your project assets and managing your code across the team. Learn how to organize and split up scenes, and structure your projects so you avoid merge conflicts and stay productive. These tips apply to all version control systems supported by Unity including Git, Perforce and Plastic. Topics covered in the video: 00:00 Intro to version control 00:45 Folder structure 02:14 Separate testing or sandbox areas 02:52 Naming standards 04:28 Split up your assets 05:52 Using a Code style guide 07:15 Use namespaces Helpful resources: ⭐ Download our free e-book on version control and project organization: https://on.unity.com/3yiKN3n ⭐ Learn more about Unity Plastic SCM: https://on.unity.com/3IroqgQ

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    54 FREE Unity Assets - July 2022 | Unity Asset Store

    A selection of the BEST FREE assets for Unity, for June / July 2022. This includes 54 Free models, Programming Assets, Materials, Textures, Particles, VFX and more! Let me know what you think and give any of your great free asset suggestions down in the comments! ➡️Free Assets July 2022: https://prf.hn/l/GqEn9aJ ➡️GameDev Savings July 2022: https://youtu.be/2w-Iyz5mB8U ➡️Free Unreal Assets - July 2022: https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content-july-2022 ➡️Unreal to Unity Tutorial: https://youtu.be/ED0U5eJgNpI ➡️Unity vs Unreal - Graphics Comparison: https://youtu.be/xLXexSnV5Nc ························································································· 🔥 INSANE UNITY SAVINGS 🔥 🕹️Unity Procedural Worlds Mega Bundles & Savings: https://bit.ly/UnityProceduralWorldsMegaBundles 🕹️Unity WELCOME2022 Offer: https://bit.ly/UnityWelcome2022OFFER 🔥 INSANE HUMBLE SAVINGS: https://bit.ly/HumbleBundleDeals 🔥 🕹️RPG Maker Bundle: https://speedtutor.tiny.us/RPGMakerBundle 🕹️Learn Game Development: https://bit.ly/LearnUnityHumbleBundle 🕹️Game Design SFX Bundle: https://bit.ly/GameDesignSFXBundle 🕹️Software Development Books Bundle: https://bit.ly/SoftwareDevBooksBundle ························································································· 🎁 Get OVER 145 Scripts, Projects and premium content on my PATREON HERE: http://bit.ly/SpeedTutorPatreon 💬Join the Community Discord: https://discord.gg/vnhWy6R 💰BIG DISCOUNTS on my website, for my UNITY ASSETS: (Use the code "speedtutor-yt-5" for an additional 5% off) https://www.speed-tutor.com 💝 Make a donation to the channel: http://www.paypal.me/speedtutor ························································································· ➡️Realistic FPS Controller: https://prf.hn/l/QqVWGzR ➡️Zombie Animations: https://prf.hn/l/9vNoBPD ➡️Surface Align: https://prf.hn/l/b9ggwAp ➡️House Interior: https://prf.hn/l/5mdjw4g ➡️RPG Tiny Hero Duo: https://prf.hn/l/mAWym80 ➡️Flag and Rainbow Shaders: https://prf.hn/l/5mvnDwR ➡️Car w/ Controller: https://prf.hn/l/1AOOdNl ➡️Rewarder: https://prf.hn/l/ojoyGWJ ➡️Real New York City: https://prf.hn/l/Pkjjav5 ➡️Save System: https://prf.hn/l/lJoRjql ➡️Wood Log Scans: https://prf.hn/l/kg332Eg ➡️Cute Ant Kid: https://prf.hn/l/PkYWpZ8 ➡️Stylized Rocks: https://prf.hn/l/WoQQvYw ➡️Cuisine Studio: https://prf.hn/l/8MllZ3w ➡️RPG Icons: https://prf.hn/l/YRbWlMy ➡️Template Wizard: https://prf.hn/l/pRzz20q ························································································· ⬇️ Check Out My Puzzle Assets - Unity Asset Store: http://bit.ly/SpeedTutorAssetStore 🧩Adventure Puzzle Kit: http://bit.ly/adventurepuzzlekit 🧩Safe Unlock System: http://bit.ly/safeunlocksystem 🧩Chess Puzzle System: http://bit.ly/chesspuzzlesystem 🧩Examine System: http://bit.ly/examinesystem 🧩Generator System: http://bit.ly/generatorsystem 🧩Keypad System: http://bit.ly/keypadsystem 🧩Gas Mask System: http://bit.ly/gasmasksystem 🧩Flashlight System: http://bit.ly/flashlightsystem 🧩Note & Letter System: http://bit.ly/letternotesystem 🧩Themed Key System: http://bit.ly/themedkeysystem 🧩Padlock System: http://bit.ly/padlocksystem 🧩Phone System: http://bit.ly/phonecallsystem 🧩Lever Puzzle System: http://bit.ly/leverpuzzlesystem 🧩Valve Puzzle System: https://bit.ly/ValvePuzzleSystem 🧩Fuse Box System: https://bit.ly/FuseBoxPuzzle ⬇️Model Packs: 🧩PBR Themed Key Model Pack: http://bit.ly/themedkeymodelpack 🧩PBR Chess Piece - Key & Fuse Model Pack: http://bit.ly/chesskeyfusemodelpack ························································································ ▼ Connect with me: ⭐| Become a Patron: http://bit.ly/SpeedTutorPatreon 💬| Discord: https://discord.gg/vnhWy6R 🐦| Twitter: https://twitter.com/SpeedTutor 📱 | Facebook: https://www.facebook.com/Speedtutoruk 🖥 | Website: http://www.speed-tutor.com ······················································································· #SpeedTutor #Unity #FreeAssets

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    What is the DIFFERENCE between Transform and GameObject? (Unity Tutorial for Beginners)

    🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses 🎮 Get the Polygon Heist pack https://cmonkey.co/synty_heist_gameobjectvstransform 👍 Learn to make awesome games step-by-step from start to finish. 👇 Click on Show More 🎮 Get my Steam Games https://unitycodemonkey.com/gamebundle 🔴 RELATED VIDEOS 🔴 Why you should NOT make everything PUBLIC! https://www.youtube.com/watch?v=pD27YuJG3L8 Learn Unity in 17 MINUTES! https://www.youtube.com/watch?v=E6A4WvsDeLE Awesome Inventory Tetris System! (Resident Evil 4, Escape from Tarkov) https://www.youtube.com/watch?v=fxaDBE71UHA Awesome House Building System! (Castle, Hut, Mansion, City, Village) https://www.youtube.com/watch?v=Cdcn6uK9gPo I Made a Factory Game in 20 HOURS! https://www.youtube.com/watch?v=88cIVR4KI_Q 💬 Do you get Game Objects and Transforms confused? When you make a prefab reference, do you use Transform or Game Object? The answer is you can use both! They are two different separate types but they work very much together, every Game Object always has a Transform component and every Transform always has to be attached to a Game Object. 📝 Some Links are Affiliate links which means it costs the same to you and I get a nice commission. 🌍 Get Code Monkey on Steam! 👍 Interactive Tutorials, Complete Games and More! ✅ https://store.steampowered.com/app/1294220/ If you have any questions post them in the comments and I'll do my best to answer them. 🔔 Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! 📍 Support on Patreon https://www.patreon.com/unitycodemonkey 🎮 Grab the Game Bundle at https://unitycodemonkey.com/gameBundle.php 📝 Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unitytutorial #unity3d #gamedev -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Other great Unity channels: Unity - https://www.youtube.com/user/Unity3D Brackeys - https://www.youtube.com/user/Brackeys Dani - https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ Jabrils - https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg BlackthornProd - https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g Sykoo - https://www.youtube.com/user/SykooTV Jason Weimann - https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg Jonas Tyroller - https://www.youtube.com/channel/UC_p_9arduPuxM8DHTGIuSOg -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Steam: https://store.steampowered.com/developer/EndlessLoopStudios

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    Создал свою первую в жизни игру

    Всем привет, это Денис Вебер. Думаю, что каждый человек, когда-либо игравший в игры, хоть раз задумывался о том как они устроены. В этот раз я решил примерить на себя роль разработчика игр и...

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    Sending Real-Time Messages to Unity from a Blazor Website - SignalR in Unity - Part 3

    Let's complete our SignalR in Unity experiment by adding a Blazor Website to it. This will allow us to use a browser to send messages directly to Unity to create updates instead of either needing to install a Unity game or run a console app. We'll quickly cover some of the components in a Blazor website as well as how some of the architecture works. We'll take a quick detour to chat about Blazor Web Assembly (Blazor WASM) vs Blazor Server because I completely forgot what project template I chose when setting up this test project. 😅 The architecture of our app looks like this: ```mermaid graph LR A[Browser App] --˃ B[Blazor Server] B--˃A B --˃ C{ASP.NET SignalR Server} C --˃|Sends Updates to| D[Unity] E[Console App] --˃ C ``` You can create a new Blazor project using either: ### Blazor Web Assembly ```sh dotnet new blazorwasm ``` or ### Blazor Server ```sh dotnet new blazorserver ``` If you want to learn more about Blazor you can get started here: https://aka.ms/getstartedwithblazor *** If you would like to get started learning SignalR you can learn more at https://aka.ms/getstartedsignalr My previous SignalR series shared at the [Microsoft Reactor](https://www.youtube.com/c/MicrosoftReactor1/) where we created an interactive canvas you could collaboratively draw on with the rest of the world! 1. [Building Real-Time Web Apps with SignalR](https://www.youtube.com/watch?v=k5rdhYj6TB8) 2. [Connecting a Web App to SignalR](https://www.youtube.com/watch?v=c0zmYjQ8KWA) 3. [Creating a Real-Time Web Canvas](https://www.youtube.com/watch?v=hgq1CYEJg_Q) You can see some of the other content I have planned outside this channel in the Microsoft Reactor (and even come to our in-person events) at the [Microsoft Reactor San Francisco Meetup Page](https://www.meetup.com/Microsoft-Reactor-San-Francisco/). *** Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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    Learn UI Toolkit by creating useful Editor Window (Prefab Spawner)

    If you want to learn how to use the new UI Toolkit you are in the right place! This intro to UI Toolkit will show you how to create useful Editor Window. In this case Prefab Spawner. You will not need to place your prefabs manually anymore. Developing tools in Unity can as (or sometimes even more fun) than creating games + it will make further development of anything else much easier. Our discord community: https://discord.gg/7fRBSsjGNW #UIToolkit #UnityUI #UnityTools 00:00 What problem we will be solving? 00:30 How we will solve it? 01:06 Why UI Toolkit? 01:35 UXML and Script 02:20 Overview of UI Builder 04:45 Building our window 14:30 Script 15:30 Open Window 18:35 Use our UXML in our window 20:10 Fields, Query and RegisterValueChangedCallback 25:40 duringSceneGui & handling click 30:00 Get click position 31:30 Spawning prefab 33:45 Random Rotation (and aligning to normal) 41:30 Random Scaling

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    Animate like a Programmer

    As a programmer, using the Unity animator can feel like you're losing some control over your game. We can manage our animation transitions entirely from code... Animation will feel as natural as your player controller script. Code: https://bit.ly/3P4DdA2 Animancer: https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514?aid=1011lkRxs ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev

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    The Almighty Vertex: With Shadergraph (Amplify also available)

    Want to make sails blow in the wind? Fish swim? Add snow to things? Reduce them to singularities? How about a little vertex painting too? That’s oddly specific but as fortune would have it, I cover all 5 of these examples in this Unity tutorial. We use Shadergraph in the video but Amplify versions are also available for download. ♥ Source files for this tutorial: www.patreon.com/polytoots ● Check out TheBaseMesh.com! www.thebasemesh.com ● Join the TheBaseMesh discord! https://discord.gg/6kNgsQrH3h Other tutorials mentioned in the video: ● Frosty Ice Shader: https://youtu.be/4oqT2l7VLSg ● Vertex Painting (textures): https://youtu.be/bA9BXvYfaB0 ● Height Blended Vertex Painting: https://youtu.be/YH1zm-Xm-Do Timestamps: 0:00 = Intro 0:45 = Windy Sail 3:19 = Vertex Painting 4:50 = Snow and Moss Intro 5:02 = TheBaseMesh 5:31 = Snow and Moss 7:38 = Swimming Fishies 9:25 = Singularities 11:40 = Exit

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