Обложка канала

Unity News. Страница 69

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

  • Unity News

    Хотите научиться разбираться в создании настольных или компьютерных игр? На бесплатном онлайн-интенсиве вы узнаете основные понятия геймдизайна и познакомитесь с приёмами разработки концептов игр. Регистрация: ⚡️ https://clc.to/Z6-WBw. В программе: 🍀 что такое геймдизайн и игровые механики; 🍀 какие есть виды игровых циклов; 🍀 как работать с MDA-фреймворком и лудонарративным диссонансом; 🍀 каковы потребности игроков; 🍀 как контролировать игровой опыт. Вы выполните задание, чтобы закрепить теорию, и сможете задать вопросы. На них ответит Александр Ветушинский — специалист с большим опытом преподавания в геймдизайне, эксперт лаборатории геймификации Сбербанка. Каждому, кто зарегистрируется, отправим на почту подборку с ресурсами по поиску работы в геймдеве, подкастами, каналами и другими полезными материалами для начинающих геймдизайнеров. 💪 Участвуйте, задавайте вопросы и получите сертификат на 10 000 рублей на любой курс Skillbox. Начало интенсива — 21 июля в 19:00 по московскому времени.
  • Unity News

    Unity Tutorial: Building Multiple Platforms via Code

    It's quite common for us to be shipping a game on multiple platforms. That can make the process of manually building quite time consuming. In this tutorial we'll see how to setup some helpers that can build for multiple platforms at a time. 🎞️ Chapters 00:00 Introduction and General Setup 01:50 Creating the editor window 04:00 Determining available build targets 16:15 Outer loop and progress display 30:40 Performing a build 47:50 Closeout 📂 Grab the full project ➠ https://github.com/GameDevEducation/UnityTutorial_BuildingViaCode If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Manuel Baptista ➔ Grant Coble-Neal ➔ Kasper Enwall ➔ Adam Ercanbrack ➔ Tylah Heil ➔ James McCarthy ➔ Maxamillian Marsh ➔ Kalvin Pearce ➔ Bradley Seymour ➔ Seriphis ➔ SiliconOrchid ➔ Callan Syratt #Unity #Tutorial #GameDev

    YouTube
  • Реклама

  • Unity News

    Animate your character in Blender (for Unity)

    Welcome to the last episode of the Low Poly Character series. Today we will create 2 custom animations for our character - Idle & Jumping Attack. Then we export it from Blender and import it to Unity. Create your low poly characters: https://youtu.be/K84MA4e7S38 Rig them and use Mixamo: https://youtu.be/VXYlcCPH7Kg 00:00 What we have done and what we will do! 00:28 Posing 01:25 Inverse Kinematics 09:00 Setting up IK for our character 13:15 Idle Animation 17:45 Attack Animation 27:15 Move it to Unity

    YouTube
  • Unity News

    5 Red Flags for Unity Software's Future @themotleyfool #stocks $U $AAPL $IS

    The game-engine developer takes drastic steps to reboot its business.

    The Motley Fool
  • Unity News

    ​MirzaBeig/Post-Processing-Scan A 3D scan/sonar-like post-processing effect. Essentially a visualization of a spherical signed distance field (SDF) rendered using the scene's depth and colour buffers. Multiple scans are supported without image-effects, and one that works with image effects (other post-processing effects). If you're using URP, you get the best of both worlds and can have multiple scans with post-processing.
  • Unity News

  • Unity News

    Fixing Unity with C# Extension Methods

    Learn how you can use C# extension methods to add your own methods to existing Unity classes. SUBSCRIBE Subscribe for more game dev tips and tutorials: https://bit.ly/3edJUA5

    YouTube
  • Unity News

    ​chenjd/Render-Crowd-Of-Animated-Characters Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls.
  • Unity News

    ​anyuser/vectorshapes-unity VectorShapes is a simple and easy to use library for drawing vector shapes in Unity. - Draw shapes by hand or from code. - Supported shape types: Rectangle, Ellipse/Circle, Polygon (closed, open) - Polygon Point Types: Corner, Bezier, Bezier Continuous, Smooth - Shapes can be saved in scene or as asset reference.
  • Unity News

    Что такое шейдеры, зачем они нужны и как разобраться во всем этом. Краткий экскурс по рендерингу в Unity

    Всем привет. Сегодня я хотел бы задеть такую тему, как  рендеринг  и  шейдеры  в Unity.  Шейдеры  - простыми словами это инструкции для наших видео-карт, которые...

    Хабр
  • Unity News

  • Unity News

    ​s-ilent/scss Shaders for Unity for cel shading, designed to take Unity's lighting into account while also presenting materials in the best possible way. Featuring lots of features with good performance!
  • Unity News

    ​LastAbyss/unity-visualeffectgraph-builtin This repo is a fork of Unity's VFX Graph v10.3.2, back porting features from the later versions of the VFX Graph. The only reason for this is because the VFX Graph does not officially support the built-in pipeline, and v10.4.0+ removed support for the builtin pipeline all together.
  • Unity News

  • Реклама

  • Unity News

  • Unity News

    ​Gornhoth/Unity-Smoothed-Particle-Hydrodynamics This repository contains two Unity projects showcasing fluid simulations with the SPH method. There are three different implementations using: 1. MonoBehaviour (single-threaded CPU) 2. ComputeShader (GPU) 3. Entity Component System (DOTS, multi-threaded CPU via JobSystem)
  • Unity News