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Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    TOP 5 DOTS 1.0 Features You Need to Know - [Unity ECS]

    🐲 Infinity PBR Humble Bundle: https://www.tmg.dev/Infinity2022 🐲 💬 Join our Discord community: https://tmg.dev/Discord 💬 💻 My Game Development Setup: https://tmg.dev/GameDevPC 💻 📸 My Camera Gear: https://tmg.dev/CameraGear 📸 🎮 Let me know what other topics you want to learn about 🎮 ⌚ Time stamps for key topics ⌚ - 0:00 - Top 5 Features of DOTS 1.0 - 1:20 - Infinity PBR Humble Bundle - 2:01 - 1. ISystem - 3:29 - 2. New foreach Workflow - 5:31 - 3. Enable Bits - 7:37 - 4. Aspects - 8:52 - 5. Editor and Authoring Workflows - 10:11 - Wrap-up and Final Thoughts 🌐 Find Me Online! 🌐 📄 Blog: https://tmg.dev 👨‍💻 GitHub: https://github.com/JohnnyTurbo 🎮 Games: https://johnnyturbo.itch.io/ 🦅 Twitter: https://twitter.com/TurboMakesGames 📺 Twitch: https://twitch.tv/TurboMakesGames 🎵 Music by: Joakim Karud http://youtube.com/joakimkarud #️⃣ #GameDevelopment

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    Эксперименты с Unity #18 Screen Space Decal

    В предыдущем видео мы рассмотрели использование невидимых объектов для модификации отрисовки сцены. В этом видео продолжим тему и воспользуемся таким объектом для реализации декалей в экранном пространстве. Проект доступен для подписчиков на Boosty : https://boosty.to/arturberk Проект доступен для подписчиков на Patreon: https://www.patreon.com/arturberk 00:00 Введение 00:24 Встроенные декали 01:08 Начинаем реализацию 01:25 Отображение границ декали 01:57 Шейдер декали 06:48 Первый результат 07:06 Реализация затухания по расстоянию 08:10 Использование нормалей сцены 08:55 Порядок отрисовки

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    Changemakers Showcase: Interviewing Felix Bohatsch, Game Director of Gibbon: Beyond the Trees | Unity Blog

    We spoke with Felix Bohatsch, Game Director of Gibbon: Beyond the Trees to learn more about how he came up with the idea for this Apple Design Award-winning game, and his motivation for raising awareness of gibbon poaching and rainforest destruction.

    Unity Blog
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    Unity | Custom UI Meshes URP + Built-In

    Post with UI Mesh Resources: https://www.patreon.com/posts/69499068 My Github site with all tutorials https://minionsart.github.io/tutorials/ Discord: https://discord.com/invite/astrokat Twitch: https://www.twitch.tv/minionsart (Gamedev streams) Twitter: https://www.twitter.com/minionsart Patreon: https://www.patreon.com/minionsart 00:00 Intro 00:18 Meshes and Renderer 00:52 Script 02:30 Materials 03:14 Setup Jellyfish in Space by Kevin MacLeod Artist: http://incompetech.com/

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  • Unity News

    Unity VFX Graph - Materialize Objects Effect Tutorial

    In this Unity tutorial we are going to learn how to Materialize Objects into their final form! You are going to learn how to handle Meshes in Unity VFX Graph and how to create a materializing shader with Unity Shader Graph! Enjoy! **Follow Rabbit's Tale game development**: https://twitter.com/GoldenBugStudio 00:00 Intro 01:16 VFX Graph - Object Motion 06:12 Materializing Shader 08:10 VFX Graph - Spawning Final Mesh 10:50 PBR Shader Overview 12:40 VFX Graph - Final Mesh Tweaks 14:20 Improving Materializing Shader 15:58 End Result ------------------------- MATERIALIZING PROJECT: https://www.patreon.com/posts/unity-vfx-graph-69640564 OR HERE: https://www.gabrielaguiarprod.com/product-page/unity-vfx-graph-materialize-objects-effect ------------------------- *Courses* ✦VFX GRAPH - BEGINNER: https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_03-07-22 ✦VFX GRAPH - INTERMEDIATE: https://www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=39.99_UNTIL_03-07-22 ✦VFX FOR GAMES - BEGINNER: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=17.99_UNTIL_03-07-22 ✦VFX STYLIZED EXPLOSION: https://www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_03-07-22 *VFX Assets Packages* Unique Projectiles Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu Unique Projectiles Volume 2: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu Unique Explosions Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-explosions-volume-1-98839?aid=1100l3Jhu Unique Lasers Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-lasers-volume-1-118909?aid=1100l3Jhu Unique Magic Abilities Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-aoe-magic-abilities-volume-1-132947?aid=1100l3Jhu Unique Toon Projectiles Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-toon-projectiles-vol-1-139417?aid=1100l3Jhu *VFX Graph Tutorials* VFX Graph - Magic Orb: https://youtu.be/7bMOhNUA1bI VFX Graph - Weapon Effects: https://youtu.be/H5QZhChfa1I VFX Graph - Portals: https://youtu.be/V2NZb0WN7SY VFX Graph - Flamethrower: https://youtu.be/IY2K2cOE0R8 VFX Graph - Loot Drop: https://youtu.be/Qig-g9EzND4 VFX Graph - Lightning: https://youtu.be/40m_HUENh3E VFX Graph - Muzzle Flash: https://youtu.be/sgBbnF3r60U VFX Graph - Hits N Impacts: https://youtu.be/jSIan1cEYTI VFX Graph - Heat Distortion: https://youtu.be/CXCyVDEplyM VFX Graph - Ice Attack: https://youtu.be/gfOaGvNQ28U VFX Graph - Stylized Fire: https://youtu.be/iRHPr_-XjCU *Shader Graph Tutorials* Shader Graph - Fire Flames: https://youtu.be/glSsaRpHKos Shader Graph - Cartoon Water: https://youtu.be/jBmBb-je4Lg Shader Graph - Laser Beam: https://youtu.be/mGd3nYXj1Oc Shader Graph - Fire: https://youtu.be/qlyIOmtrMMQ Shader Graph - Tornado: https://youtu.be/Qyh9RPxeKcA Shader Graph - Blood: https://youtu.be/zNC65seEadI Shader Graph - Waterfall: https://youtu.be/yJ0NRr-DdYU Shader Graph - Galaxy: https://youtu.be/jLUGRGdji2o Shader Graph - Black Hole: https://youtu.be/FlE8e1JwVzs Shader Graph - Ground Cracks: https://youtu.be/qiAiVa0HtyE Shader Graph - Grow Shader: https://youtu.be/LKaEMBLIw9s Shader Graph - Interactive Snow: https://youtu.be/ftCyZ7F5q9E Shader Graph - Liquid Shader: https://youtu.be/tI3USKIbnh0 Shader Graph - Glowing Crystals: https://youtu.be/1GPvI-5bOSk Shader Graph - Clouds: https://youtu.be/xxhvUyvIH6s *Other VFX Videos* Glowing Orb: https://youtu.be/ctmqr_8esT0 Projectile Raycast: https://youtu.be/xenW67bXTgM Weapon Trails: https://youtu.be/c8hijUge7IY Destroy / Explode Objects: https://youtu.be/w4aMtKeD2w4 Dragon Ball Aura: https://youtu.be/FzzGB5gwUtA Loot Box: https://youtu.be/CKtazkqsGRA Valorant - Phoenix Fire Wall: https://youtu.be/POx5UCcma_s Shoot Projectiles in FPS: https://youtu.be/T5y7L1siFSY Valorant…

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  • Unity News

    Issue #150 - Customization

    A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.

    Game Dev Digest
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    Diversity, interactivity, accessibility: How three studios approach impactful game design | Unity Blog

    Soft Not Weak, Kitfox Games, and Tribe Games share how they create meaningful experiences that resonate with players.

    Unity Blog
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    Material Variants: The solution for managing complex material libraries | Unity Blog

    Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Material for local tweaks? In Unity 2022.1, we’re introducing a concept similar to Prefabs, compatible with all render pipelines, to manage Material Variants in the Editor.

    Unity Blog
  • Unity News