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Unity News. Страница 46

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    From production to participation: The story of Drop in the Ocean | Unity Blog

    Vision3's Adam May (director of production) dives into the development process for Drop in the Ocean and how his team used Unity. He also shares what the Environment and Sustainability grant their team received is helping them to accomplish.

    Unity Blog
  • Unity News

    A simple solution to help increase your mobile gaming revenue | Unity Blog

    Kindred's Rebecca Tembo shares how the Kindred for Business solution, available through the Unity Asset Store, can help you generate incremental average revenue per monthly active user (ARPMAU) to complement ad and in-app purchase (IAP) revenue.

    Unity Blog
  • Unity News

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  • Unity News

    Creating Dark Asset: From previs to final pixel with VFX Artist Setareh Samandari | Unity Blog

    Our team sits down with VFX Artist Setareh Samandari to learn more about the virtual production workflow for previs in Unity, employed on the set of the film Dark Asset.

    Unity Blog
  • Unity News

    Issue #160 - Get Your Game Discovered

    A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.

    Game Dev Digest
  • Unity News

    Unity Tutorial: Understanding Assemblies

    In this tutorial we're going to take a look in depth at using Assembly Definitions in Unity to organise our project and to reduce our compile times. 🎞️ Chapters 00:00 Introduction 05:30 Creating an assembly definition 08:45 Adding references to other assemblies 12:30 Creating an editor assembly 17:50 Creating version defines 26:00 Setting up constraints 30:15 Using sub-assemblies 📂 Grab the full project ➠ https://github.com/GameDevEducation/UnityTutorial_Assemblies If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Grant Coble-Neal ➔ John Douglas ➔ Kasper Enwall ➔ Adam Ercanbrack ➔ Tylah Heil ➔ Ian Kehoe ➔ James McCarthy ➔ Kalvin Pearce ➔ Seriphis ➔ Bradley Seymour ➔ SiliconOrchid ➔ Brian Smith ➔ Callan Syratt ➔ Robert Thorpe ➔ Daniel Williams #Unity #Tutorial #GameDev

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  • Unity News

    Локализация игр на Unity и Unreal Engine

    Для того чтобы успешно локализовать игру, нужно учесть огромное количество аспектов (о некоторых из них можно почитать, например, здесь ). В том числе имеет значение и то, на каком движке создан...

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  • Unity News

  • Unity News

    How to improve player retention with in-game ads | Unity Blog

    Learn about the four core components of in-game ad design and see how we worked with Pixel United to enhance its monetization strategy for EverMerge.

    Unity Blog
  • Unity News

  • Unity News

  • Unity News

    Service Locator — антипаттерн

    Service Locator (или “локатор служб”) — хорошо всем нам известный паттерн. Поскольку он был описан Мартином Фаулером , он должен быть хорошим, ведь так? К сожалению нет, на практике это классический...

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  • Unity News

    Games Focus: Extending your reality with XR | Unity Blog

    This blog is the latest in Games Focus, a series through which we’re sharing what Unity is doing for all game developers – now, next year, and in the future. This installment covers the status, upcoming release plans, and future vision for XR. 

    Unity Blog
  • Unity News

    How to use Addressables FASTER Loading FREE Memory SMALL Download

    ✅ Get the FULL course here at 80% OFF!! 🌍 https://unitycodemonkey.com/courseultimateoverview.php 👍 Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal! 👇 🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses 👍 Learn to make awesome games step-by-step from start to finish. 🎮 Get my Steam Games https://unitycodemonkey.com/gamebundle 💬 Let's learn how to use Unity Addressables which allows you to have more control over memory and when your objects are loaded. The Addressables assets can then be loaded either locally or from a remote location, like your own server, or easily integrated with Unity Cloud Content Delivery which allows you to easily update assets in your game without touching the game build. ✅ Get the FULL course here at 80% OFF!! 🌍 https://unitycodemonkey.com/courseultimateoverview.php 👍 Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal! 🌍 Get Code Monkey on Steam! 👍 Interactive Tutorials, Complete Games and More! ✅ https://store.steampowered.com/app/1294220/ If you have any questions post them in the comments and I'll do my best to answer them. 🔔 Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! 📍 Support on Patreon https://www.patreon.com/unitycodemonkey 🎮 Grab the Game Bundle at https://unitycodemonkey.com/gameBundle.php 📝 Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unitytutorial #unity3d #gamedev -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Other great Unity channels: Brackeys - https://www.youtube.com/user/Brackeys Dani - https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ Jabrils - https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg BlackthornProd - https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g Sykoo - https://www.youtube.com/user/SykooTV Jason Weimann - https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg Jonas Tyroller - https://www.youtube.com/channel/UC_p_9arduPuxM8DHTGIuSOg -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Steam: https://store.steampowered.com/developer/EndlessLoopStudios

    YouTube
  • Unity News

    Create A Game - Shooter 04- AI

    Fourth video on Behavior and AI of the new pre-recorded Create A Game Shooter Series. 00:00:00 Ragdoll Setup 00:17:07 Puppetmaster + Extras 00:50:33 Behavior Custom Actions: https://hub.gamecreator.one/content/item/0diW2dHsWvhmhw6OV6L0 https://hub.gamecreator.one/content/item/kNuVZUGk8b7b4RAH36ho Game Creator 1.0: https://assetstore.unity.com/packages/tools/game-toolkits/game-creator-89443?aid=1011lav2V Shooter 1.0: https://assetstore.unity.com/packages/tools/game-toolkits/shooter-game-creator-1-155705?aid=1011lav2V Stats 1.0: https://assetstore.unity.com/packages/tools/utilities/stats-game-creator-1-127951?aid=1011lav2V Behavior 1.0: https://assetstore.unity.com/packages/tools/ai/behavior-game-creator-1-141443?aid=1011lav2V Inventory 1.0: https://assetstore.unity.com/packages/tools/utilities/inventory-game-creator-1-96372?aid=1011lav2V POLYGON Military: https://assetstore.unity.com/packages/3d/environments/historic/polygon-military-low-poly-3d-art-by-synty-176304?aid=1011lav2V MoCap Online Animations: https://assetstore.unity.com/publishers/4746?aid=1011lav2V PuppetMaster: https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977?aid=1011lav2V Impacts & Muzzle Flashes: https://assetstore.unity.com/packages/vfx/particles/impacts-and-muzzle-flashes-57010?aid=1011lav2V Game Creator Hub: https://hub.gamecreator.one/ Support me on Patreon to keep the channel going: https://www.patreon.com/RVRGaming RVR Discord: https://discord.gg/6q9CfyFQXK

    YouTube
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  • Unity News

    Detect Objects in Your Camera View - Unity Geometry Utilities

    Let's explore how you can detect when an object is inside the players camera view by using the camera's frustum and axis-aligned bounding boxes (AABB). This takes advantage of Unity's built in [`GeometryUtility`](https://docs.unity3d.com/ScriptReference/GeometryUtility.html) class that provides some helper functions to make this easier. The first thing to do is define a set of planes we can use to describe the view of our camera. This is called a frustum and is the white box-like gizmo you see in Unity's scene editor when you select a `Camera`. The frustum defines your cameras view and we can take advantage of this to test if objects are inside or outside of the bounds we calculate. In order to calculate the frustum planes we'll want to run `GeometryUtility.CalculateFrustumPlanes(...)` and pass in the camera we want to calculate the Frustum of. In our quick example we'll use `Camera.main` to grab the main camera in our scene. Once we've calculated the camera frustum planes we can provide those to the `GeometryUtility.TestPlanesAABB(...)` method to test if the bounding box we provide is inside or outside of the planes we calculated earlier. This method returns true if the bounding box provided overlaps with or is inside of the `Plane[]` boundaries. In this case we're testing if a bounding box overlaps or is inside of the camera's viewport. To get the bounds of an object you can use the `Collider.bounds` field. This calculates a world space axis-aligned bounding box for the collider and returns it to you so you can reference it in your object. The bounds are always a box aligned to the XYZ planes but are supported on all types of `Collider` in Unity. Once you've passed your bounds into the test function you can use that to perform your behavior for objects in or out of view. This can be used to freeze objects when they come into view (like the Doctor Who Angels) or to move/delete an object when it gets out of sight (like some gibs you only want to be cleaned up when the player looks away). There's a lot of different uses for functions like this! The code I'm using in this example has an `Update` that looks like this: ```csharp var bounds = collider.bounds; cameraFrustum = GeometryUtility.CalculateFrustumPlanes(camera); if (GeometryUtility.TestPlanesAABB(cameraFrustum, bounds)) { renderer.sharedMaterial.color = Color.green; } else { renderer.sharedMaterial.color = Color.red; } ``` You can learn more about dot product here: https://youtu.be/8cZo-c-f1yc *** Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u

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  • Unity News

    Как сделать игру Worms в Unity ?

    Бесплатный курс по созданию игры на движке Unity от Яндекс Игр: https://ya.cc/t/c3Tiy3gF3g7rvr Проект из урока: https://drive.google.com/file/d/1UwEOTx0ie-3eNZDkoelH27wcrGwA7LdV/view?usp=sharing В этом видео показываю алгоритм, который я написал чтобы вырезать в земле отверстия разных форм. Рассчитываются точки пересечения и строиться новая линия, полученная вычитанием одной линии из другой. На этой основе можно сделать игру аналогичную Worms. Но такой подход можно применять еще в массе других казуальных механик.

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  • Unity News

    A Cute Meerkat Made in Unity

    The animal is created by Korosh Ghanbarzadeh for a National Geographic project.

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