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Unity News. Страница 41

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    How To Make A 3D Game In 5 Minutes (Unity Tutorial)

    ► Enroll in Ultimate Game Dev Course (3 days left): https://www.theultimategamedevcourse.com/ ► Get my 2D Game Kit Free: https://www.fulltimegamedev.com/free-game-kit ► Learn my secrets to 6 figures as a game dev, year after year! https://www.fulltimegamedev.com/join-webinar-live-stream ► Learn Game Dev (Get 25% off with code LETSGO): https://full-time-game-dev.teachable.com/p/full-time-game-dev/ ► Learn 2D Art (Get 25% off with code LETSGO): https://full-time-game-dev.teachable.com/p/2d-art-pro ► Wishlist "Father": https://store.steampowered.com/app/1575990/Father/ ► Edited by: https://youtube.com/channel/UCSw7bZnTAxp_YJYxjb0Qn5A ► Follow Thomas on Instagram: https://www.instagram.com/thomasbrushdev/ ► Follow Coder of "Father" Ajay: https://www.youtube.com/c/AJTechTV/videos ► Follow "Father" 3D Weapons Creator, Felipe: https://www.youtube.com/user/Felipecaravelli/videos ► Follow "Father" sound designer, Hector! https://www.youtube.com/channel/UCSXULsAci5W3FIQy-mr0XKg ► Play Neversong: https://store.steampowered.com/app/733210/Neversong_formerly_Once_Upon_A_Coma/ ► Play Pinstripe on Switch or Steam: http://atmosgames.com/ ► Check out my games: http://atmosgames.com/ ► Ask a question on my subreddit: https://www.reddit.com/r/ThomasBrush/ ► My Studio Set-Up: https://www.amazon.com/shop/thomasbrush

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  • Unity News

  • Unity News

    DOTS 1.0 in 60 MINUTES!

    🎮 Wishlist my Steam game! https://cmonkey.co/totalworldliberation_dots ✅ Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=H7zAORa3Ux0 👇 🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses 👍 Learn to make awesome games step-by-step from start to finish. 👇 Click on Show More 🎮 Get my Steam Games https://unitycodemonkey.com/gamebundle 🎮 Wishlist my Next Steam game! https://cmonkey.co/totalworldliberation DOTS Guide https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/DOTS_Guide DOTS Forum https://forum.unity.com/forums/data-oriented-technology-stack.147/ Unity ECS 1.0 Full Project Tutorial https://www.youtube.com/watch?v=IO6_6Y_YUdE 🔴 RELATED VIDEOS 🔴 Unity DOTS Explained (ECS, Job System, Burst Compiler) https://www.youtube.com/watch?v=Z9-WkwdDoNY What are Value Types and Reference Types in C#? (Class vs Struct) https://www.youtube.com/watch?v=KGFAnwkO0Pk 💬 Unity DOTS 1.0 is here even though still in Preview, but being in 1.0 means the syntax is pretty much close to final. So while you are not recommended to use it in production just yet, it is safe enough to start learning to be ready when the full 1.0 release happens early next year. In this video let's get a really nice overview of how it all works. How to make a Component, System, learn about the Baking workflow, how to mix Game Objects and ECS and more. 00:00 - Intro 02:22 - Installation 03:02 - IDE Support, Domain Reload 03:50 - New Subscene, GameObject to Entity 04:41 - Entity Inspector 05:40 - Adding Entity Visual Mesh 06:15 - Entities Hierachy 07:22 - Creating a Component 08:08 - Component Baking - Authoring 10:50 - SystemBase vs ISystem 11:24 - Creating a SystemBase 13:03 - Aspects - TransformAspect 14:30 - Idiomatic Foreach 15:30 - Moving an Entity 16:44 - Entities.ForEach vs Idiomatic Foreach 19:05 - Using Data from Component 20:22 - TargetPosition Component 21:38 - Moving to Target Position 23:00 - Creating a Custom Aspect 26:50 - How DOTS helps you write better code 27:19 - Generate new Random Position 28:30 - UnityEngine.Random vs Mathematics.Random 29:53 - Random Component, Singleton 31:40 - GetSingleton 32:00 - Cannot use SystemAPI in Aspect 33:07 - Problems with Random 33:49 - Problem with Structs Copies, not References 34:44 - GetSingletonRW, RefRW 36:16 - Converting SystemBase to ISystem 38:28 - Creating an IJobEntity 44:37 - BurstCompile 46:36 - Instantiating Entity Prefabs 48:37 - Player Tag Component 49:29 - How to Get Entities with Tag 50:48 - EntityCommandBuffer 53:47 - How to mix ECS and Game Objects 54:30 - How to get Entity from MonoBehaviour 56:40 - Game Object follow Entity 58:30 - Performance GameObject Vs DOTS 01:00:50 - DOTS Links, Samples, Docs 01:01:49 - Wishlist Total World Liberation! 📝 Some Links are Affiliate links which means it costs the same to you and I get a nice commission. 🌍 Get Code Monkey on Steam! 👍 Interactive Tutorials, Complete Games and More! ✅ https://store.steampowered.com/app/1294220/ If you have any questions post them in the comments and I'll do my best to answer them. 🔔 Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! 📍 Support on Patreon https://www.patreon.com/unitycodemonkey 🎮 Grab the Game Bundle at https://unitycodemonkey.com/gameBundle.php 📝 Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unitytutorial #unity3d #gamedev -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Other great Unity channels: Unity…

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  • Unity News

    The Plastic SCM web experience is now in open beta | Unity Blog

    Take a closer look at the new web experience for Plastic SCM Cloud Edition functionality – now in open beta – and see how you can make the most of it.

    Unity Blog
  • Unity News

    Advanced Editor scripting hacks to save you time, part 2 | Unity Blog

    Unity Developer Jordi Caballol continues to share advanced Editor scripting hacks designed to save you time on your next project with a follow-up to his October 2022 Tech from the Trenches column.

    Unity Blog
  • Unity News

    Math for Game Devs [2022, part 9] • Solutions to the final assignments

    Primarily for my students at FutureGames - I will only read chat/superchats during breaks! Assignments & Lecture links ❱ https://acegikmo.notion.site/Lectures-Assignments-a4419295f33f46c3af113eb74b407607 Find out more about the school at https://futuregames.se/ ❓ FAQ ❱ https://acegikmo.notion.site/FAQ-8b62a1634746473db702565d890dd3dd 💖 Support me on Patreon ❱ https://www.patreon.com/acegikmo 📺 I usually stream on twitch ❱ https://www.twitch.tv/acegikmo 💬 Join my discord ❱ https://discord.gg/acegikmo 🐦 Follow me on twitter ❱ https://twitter.com/FreyaHolmer

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  • Unity News

    Flexible LOOT SYSTEM in Unity with Random Drop Rates

    Loot makes exploring and killing all of those enemies really worth it. Everyone wants a reward. In just 2 simple classes and a few lines of code you can setup a powerful loot system that lets you dynamically set drop rates and loot tables on individual GameObjects using Scriptable Objects and Random Number Generation. Build the foundation for any loot system you'd want to incorporate in your game in a few minutes. ➤SUBSCRIBE to become the very best game dev, like no one ever was 💘 ~~ ➤LIKE the video if you enjoyed, it really helps the channel! ➤Join our DISCORD SERVER: https://discord.gg/pMrMshh We have channels to help you with your problems! Thanks for watching! #bmo #unity #tutorial #loot

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  • Unity News

    Procedural Recoil and Bullet Spread | Gun Series 2 | Unity Tutorial

    Learn how to implement procedural bullet spread and gun recoil 💥 into your game with this ScriptableObject-based gun system (Part 2 of the Gun Series!) In this Unity Tutorial you'll learn how to implement recoil/bullet spread in 3 ways - 1. No spread - always perfectly accurate 2. "Simple" Spread - the most common way you'll find to implement spread, based on random values in a Vector3 Range 3. Texture-Based Spread - sampling a texture to define a "pattern of randomness" based on some texture data. Using this you can get something like the recoil in popular games such as Counter-Strike. Bullet spread and Recoil are inseparable topics, because the recoil actually makes the bullet spread happen! Learn how to do both in this tutorial! 💸 Ongoing Sales 💸 ⚫ Humble Bundle: Nature Manufacture: https://www.humblebundle.com/software/naturemanufacture-asset-bundle-software?partner=llamasoftware&charity=2280172 ⚫ Humble Bundle: Lowpoly 3D Bundle: https://www.humblebundle.com/software/low-poly-3d-software?partner=llamasoftware&charity=2280172 ⚫ Unity Asset Store: Save up to 50% off New Assets: https://prf.hn/click/camref:1101l9QvC/creativeref:1011l78340 ⚫ Unity Asset Store: Save 96% on the Mega Tools Bundle: https://prf.hn/click/camref:1101l9QvC/creativeref:1100l76858 📚 Resources: ⚫ Texture2D: https://docs.unity3d.com/ScriptReference/Texture2D.html ⚫ Texture2D.GetPixels: https://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html ⚫ Texture2D.GetRawTextureData: https://docs.unity3d.com/ScriptReference/Texture2D.GetRawTextureData.html ⚫ More in-depth explanations on the sampling of texture data here: https://youtu.be/yqlFrLGeRaQ In this series you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: ⚫ Hitscan Guns - Covered in Part 1: https://youtu.be/E-vIMamyORg ⚫ Projectile Guns ⚫ Simple Bullet Spread - Refined in this video ⚫ Complex Bullet Spread - Covered in this Video ⚫ Reloading ⚫ Attachments ⚫ Animated Models ⚫ Simple Impact Damage ⚫ Damage Effects such as burning, freezing, explosions, etc... ⚫ And even more! 👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns 📱 Let's stay connected YouTube: https://youtube.com/c/LlamAcademy Patreon: https://www.patreon.com/llamacademy Facebook: https://facebook.com/LlamAcademyOfficial Twitter: https://twitter.com/TheLlamAcademy TikTok: https://tiktok.com/@LlamAcademy Instagram: https://instagram.com/LlamAcademy ---- Believe in LlamAcademy's mission and have received value from the videos? Consider becoming a Patreon supporter: https://www.patreon.com/llamacademy ---- Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS. I also have some Unity Assets: https://assetstore.unity.com/publishers/22409?_aid=1101l9QvC Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. #unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment Chapters: 00:00 Topic Introduction - What to Expect 02:15 Important Player Model Change 02:50 BulletSpreadType.cs - Type options for different recoil/bullet spread 03:04 Remove Spread from GunScriptableObject.cs & Add to ShootConfigurationScriptableObject.cs 04:11 Setup Spread Types - ShootConfigurationScriptableObject.cs 05:38 Add More Recoil over time and "Recovery" - ShootConfiguratioNScriptableObject.cs 06:26 Texture-based Recoil - ShootConfigurationScriptableObject.cs 10:26 Become a Supporter! Thank you all! 10:53 Handle "Recoil Time" - GunScriptableObject.cs 14:14 Applying Procedural Recoil & Recovery to the Gun - GunScriptableObject.cs 15:43 PlayerAction.cs - Use GunScriptableObject.Tick instead of Shoot 15:57 Update Model Spawning in GunHolder 16:18 Demo 17:45 Performance Notes on Texture Sampling

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  • Unity News

    2D Player Rotation in the Direction of Input (Unity Tutorial | 2D Top Down Shooter)

    In this Unity 2D tutorial we're going to look at how to make a game object rotate, to face the direction it’s moving in. This is the third video in our series showing how to make a full top down 2D shooter game in Unity. The playlist for this series can be found here ► https://www.youtube.com/playlist?list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT The project files are available to our patrons here: ► https://www.patreon.com/posts/74343725 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/73974815 The final script can be found here ► https://dotnetfiddle.net/6DWkDw Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Rotating the Player Sprite - 0:30 Rotating the Player in the Direction of Input - 2:06 Summary - 5:56 #KetraGames #LearnUnity #UnityTutorials #UnityTips

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  • Unity News

    Made with Unity Monthly: October 2022 roundup | Unity Blog

    It can be hard for us – let alone all of you – to keep up with everything that the Unity community is creating at any given moment. Sit back, relax, and enjoy this roundup of highlights from October 2022. 

    Unity Blog
  • Unity News

    I Built a Search Engine for AI Generated Game Textures

    https://pixela.ai/ 💖 These AI generated textures were made with the Stable Diffusion algorithm and are royalty free to use in your games. For map generation you can use NormalMap Online or Materialize http://www.boundingboxsoftware.com/materialize/. 📥 Links 📥 ᐅFree AI Generated Game Textures: https://pixela.ai/ ᐅStable Diffusion Web UI: https://github.com/AUTOMATIC1111/stable-diffusion-webui ᐅNormalMap Online: https://cpetry.github.io/NormalMap-Online/ 🤝 Support Me 🤝 Patreon: https://www.patreon.com/samyg Donate: https://ko-fi.com/samyam ►⏱️ Timestamps ⏱️ 0:00 Intro 1:11 Pixela.ai 2:03 Import Textures in Unity 3:11 Stable Diffusion Web UI 4:47 Outro 💖💖THANK YOU TO ALL MY PATRONS 💖💖 ❯❯❯ My Links ❮❮❮ 💗 Patreon 💗 https://www.patreon.com/samyg 💬 Discord Server 💬 https://discord.gg/SwCKB3Q 🐦 Twitter 🐦 https://twitter.com/samyam_utube 📚 Facebook 📚 https://www.facebook.com/samyam.youtube/ 🎵 Music 🎵 Ambient Gold streambeats.com 👍 Like and Subscribe! 👍 Custom Emotes by: https://twitter.com/yunarinhanasaki 🖥️ Computer Setup 🖥️ *As an Amazon Associate I earn from qualifying purchases. https://www.amazon.com/shop/samyam Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won't cost you any money, they will help me fund my development projects while recommending great assets! #stablediffusion #gamedev #artificialintelligence

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  • Unity News

    Unity and ironSource merge to simplify launching and growing great mobile games | Unity Blog

    Unity's merger with ironSource is now complete. Together, we can deliver even more ways to help game developers bring their vision to life.

    Unity Blog
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  • Unity News

    Что такое SOLID? Простыми словами о принципах ООП

    Подробно разберём все ООП принципы SOLID с примерами из Unity и C#. Также проведём и небольшой разбор кода. • 🖤 GitHub: https://github.com/MeeXaSiK • 🖤 VK: https://vk.com/nighttraincode • 🖤 Telegram: https://t.me/nighttraincode • 🖤 Instagram: https://www.instagram.com/the.meps_/ Все принципы объектно-ориентированного программирования SOLID: 1. Принцип единой ответственности [SRP] 2. Принцип открытости/закрытости [OCP] 3. Принцип подстановки Барбары Лисков [LSP] 4. Принцип разделения интерфейсов [ISP] 5. Принцип инверсии зависимостей [DIP] • 🖤 Поддержка канала: https://www.donationalerts.com/r/nighttraincode • Таймлайн: 00:00 ► Вступление 00:24 ► Что такое SOLID? 01:32 ► Single Responsibility Principle 03:25 ► Полезный Code Review 06:49 ► Open-Closed Principle 08:35 ► Liskov Substitution Principle 10:27 ► Interface Segregation Principle 12:13 ► Dependency Inversion Principle

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  • Unity News

    ⛏️Minecraft на Unity3D. Часть 3

    Второе видео из плейлиста по созданию клона Minecraft в Unity 3D. В этом проекте мы разберёмся с генерацией 3D моделей из кода, шейдерами, оптимизацией, и ещё множеством аспектов разработки игр. В этом видео сделаем спаун множества чанков, добавим управление игроку, и доделаем недоделанное в прошом видео Содержание: 0:00 - Вступление 0:39 - Установка блока 10:52 - Разбираемся с установкой 13:32 - Копание блоков 15:17 - Заключение На этом канале регулярно появляются новые видео, которые позволят тебе научиться создавать игры, или подарят новые идеи и вдохновение, если ты уже умеешь. Подписывайся! Остались какие-то вопросы, пожелания, или идеи для других видео? Смело пиши в комментарии под видео Поддержать канал: btc: bc1q5mycq8x9jr7s0r63xx00xt50tjepflyhlzc09q eth/usdt(erc20): 0xa30F22fb9898fdc8801703723cd77BE7E678ee13 https://emeraldpowder.github.io/ru/donate

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  • Unity News

    6 great unitytips from this week to improve your workflow #ep42

    As part of our weekly unity tips roundup we collected five contributions from the last week to present them in video form to you! This week we featured tips by: 01:12 Playing Audio without binding to AudioSource https://twitter.com/darkrewar/status/1585939536776921090 01:46 Free GPU resources https://twitter.com/the_f_key/status/1587606327047634945 02:55 Debug built games https://twitter.com/PixelShenanigan/status/1587151285505384448 03:40 Quick and dirty buttons https://twitter.com/eriknordeus/status/1587073963972349952 04:14 Filtering Console https://twitter.com/VehiclePhysics/status/1587449647316045828 05:02 Camera follows a moving object at runtime https://twitter.com/BinaryImpactG/status/1587421981456191493 _______________ Our Game BEAM on Steam: https://store.steampowered.com/app/1067430/Beam/ UnityTips - Playlist: https://youtube.com/playlist?list=PL-U9oMIy_BqEAxl6jiye7gCexv0UdAqC0 BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpact... BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImp... BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips

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