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Unity News. Страница 33

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    UNITY does WHAT NOW?? The State of Unity

    I am looking at UNITY and, what has happened over the last few years - where are we now - and how can YOU move forward? After watching this video, you will know if you should bother with DOTS (the Data Oriented Technology Stack) including ECS (Entity Component System), Burst Compiler, Job Systems and you will know WHICH RENDER PIPELINE to choose for your next game. You will also know which UI you should use (yes, there are 3 of them now) and what the current status is with Unity networking. It can all be a bit confusing, but I will try my best to help you understand where we are at and how we can make use (or not make use) of the new technology. Let's get started!! Support me on Patreon: https://www.patreon.com/imphenzia This .blend-file can be downloaded from my Patreon page from the Tutorial tier and up. Imphenzia's Handpicked GameDev.TV Courses with 85% Discount: https://www.gamedev.tv/p/imphenzia?coupon_code=IMPHENZIA&affcode=45216_h89he8bg 10-Minute Modeling Challenge Series Playlist: https://youtube.com/playlist?list=PLC7nmYI-cbT1JN7OADBFhSnpkV-odrMyW In-depth learn how Low Poly Modeling in Blender: https://www.youtube.com/watch?v=1jHUY3qoBu8 My web site: https://www.imphenzia.com Twitter: https://twitter.com/imphenzia My Itch.Io page with all my Ludum Dare games: https://imphenzia.itch.io/ Imphenzia Discord server invite: https://discord.gg/sR7pZ4B My Instagram: https://www.instagram.com/imphenzia/ Imphenzia Merch: https://teespring.com/stores/imphenzia My Twitch Channel: https://twitch.tv/imphenzia Additional info: I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line War that we released in 2022. I use a Sony FX3 Camera, a Strix ROG Scar 17 3080TI laptop and not much more these days =) Thanks a lot for watching and sharing my videos :)

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  • Unity News

    Issue #166 - Advanced Visual Effects

    A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.

    Game Dev Digest
  • Unity News

    8 new features to support game backend development | Unity Blog

    We’ve gathered various updates made to Game Backend over the past few months to provide you with a high-level overview.

    Unity Blog
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  • Unity News

    6 great unitytips from this week to improve your workflow #ep47

    As part of our weekly unity tips roundup we collected five contributions from the last week to present them in video form to you 00:00 Intro This week we featured tips by: 00:59 Shortcuts for hide and isolate objects https://twitter.com/unitycoder_com/status/1600069102730588160 01:33 Detect when objects show/hide from screen https://twitter.com/elvismdd/status/1600124556835889152 01:57 automatically name instances of the class https://twitter.com/OVRLRD_VR/status/1600203860978458624 02:45 Dont lose value in instances if you change name https://twitter.com/PixelShenanigan/status/1599522575931314176 03:16 Problems with Unity / Visual Studio Imports? https://twitter.com/ManInBackGames/status/1599389302236274690 04:13 Unity added a new "on play behaviour" https://twitter.com/BinaryImpactG/status/1600040775798210560 4:43 Outro _______________ Our Game BEAM on Steam: https://store.steampowered.com/app/1067430/Beam/ UnityTips - Playlist: https://youtube.com/playlist?list=PL-U9oMIy_BqEAxl6jiye7gCexv0UdAqC0 BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpact... BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImp... BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips

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  • Unity News

    Empowering Workflows for Non-Coders in Unity Editor | Unite 2022

    Calling coders and non-coders alike. Unity brings new ways to help you work more easily in the Editor. Learn how to extend features like Unity Visual Scripting, Shader Graph, and VFX Graph to help you and your teammates save time and improve collaboration, regardless of coding experience. 0:00 Intro 1:08 Who are non-coders? 4:13 Shader Graph 10:25 Visual Effect Graph 17:26 Visual Scripting 24:41 Roadmaps and Learning Resources

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  • Unity News

    DOTS, Graphics, Multiplayer, Physics, 2D - 2022.2!

    🎮 See everything new in Unity 2022.2 https://on.unity.com/3EItLyR 🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses 🎮 Wishlist my Steam game! https://cmonkey.co/totalworldliberation Sponsored by Unity 🔴 RELATED VIDEOS 🔴 DOTS 1.0 in 60 MINUTES! https://www.youtube.com/watch?v=H7zAORa3Ux0 COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects) https://www.youtube.com/watch?v=3yuBOB3VrCk Which Unity Version should you Choose? 2022? 2021? LTS? https://www.youtube.com/watch?v=LLYhTWEX2Wc Announcing my next Steam game! (Learn how I calculate Sales Goals and Estimates for SUCCESS!) https://www.youtube.com/watch?v=6DGDWfPdn3w Free Unity Multiplayer? Backend? Monetization? What is Unity Gaming Services? https://www.youtube.com/watch?v=JwClCc2_zC8 How to use Microsoft Azure to build a Web API (What is the Cloud?) https://www.youtube.com/watch?v=qdE01Xg3y2A Scatter Effect in Unity! (Visual Effect Graph) https://www.youtube.com/watch?v=bSsgGCBg7TE 💬 Unity 2022.2 is here, one step closer to LTS! Let's see what's new in this version. DOTS, Multiplayer, Physics, 2D, Graphics and tons more tiny changes to help you make better games! 📝 Some Links are Affiliate links which means it costs the same to you and I get a nice commission. 🌍 Get Code Monkey on Steam! 👍 Interactive Tutorials, Complete Games and More! ✅ https://store.steampowered.com/app/1294220/ If you have any questions post them in the comments and I'll do my best to answer them. 🔔 Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! 📍 Support on Patreon https://www.patreon.com/unitycodemonkey 🎮 Grab the Game Bundle at https://unitycodemonkey.com/gameBundle.php 📝 Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unity3d #gamedev -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Other great Unity channels: Unity - https://www.youtube.com/user/Unity3D Brackeys - https://www.youtube.com/user/Brackeys Dani - https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ Jabrils - https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg BlackthornProd - https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g Sykoo - https://www.youtube.com/user/SykooTV Jason Weimann - https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg Jonas Tyroller - https://www.youtube.com/channel/UC_p_9arduPuxM8DHTGIuSOg -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Steam: https://store.steampowered.com/developer/EndlessLoopStudios

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  • Unity News

    Metaverse Minute: How to make your metaverse debut | Unity Blog

    New to the Unity Editor or the metaverse? Bookmark this Metaverse Minute blog for tips on how to get started.

    Unity Blog
  • Unity News

    Unity 2022.2 Tech Stream is now available | Unity Blog

    Explore the latest Tech Stream for early access to the latest features in the next Unity LTS.

    Unity Blog
  • Unity News

  • Unity News

    HDRP Dynamic Sky & Volumetric Clouds - Unity Tutorial (Part 1)

    In this tutorial, you will learn how to add stunning Volumetric Clouds to your Unity project using Unity's High Definition Render Pipeline. You will also learn how to customize your clouds and create a wide variety of cloud styles that suit your project. A big thank you to Unity for sponsoring this tutorial! Links mentioned in this Video: ► Various cloud types and their properties: https://en.wikipedia.org/wiki/List_of_cloud_types 00:00 Intro 00:08 What you will learn 00:34 Shoutout to our Sponsor Unity 00:41 Understanding Volumetric Clouds 01:36 Project Setup 02:26 New Scene 03:08 Project Settings 03:58 Enable Volumetric Cloud support 05:09 Setup Scene View 05:58 Set Scene Settings 07:09 Volumetric Cloud Setup 07:43 Activating Shadows 08:41 Set local Clouds 9:33 Customizing Volumetric Clouds 10:21 Cloud Shape Customization 11:06 Activate Custom Clouds and Cloud Preset Dropdown 11:20 Ground View and Cloud View 11:56 Customizing the Clouds 12:04 Lowest Cloud Altitude and Cloud Thickness 12:55 Density Multiplier 13:22 Shape Factor 14:00 Shape Scale 14:30 Control the Shape of the Clouds within the Volume 14:45 Custom Density Curve 15:45 Erosion Factor 16:28 Custom Erosion Curve 17:19 Conclusion of the Customization of Cloud Shapes using the built-in Customization Options 18:07 Wind Simulation 18:20 Visual Environment Override 18:53 Volumetric Clouds Override 19:51 Orientation 20:08 Vertical Shape Wind Speed and Vertical Erosion Wind Speed 20:39 Lightning 20:57 Ambient Light Probe Dimmer 21:14 Sun Light Dimmer 21:23 Erosion Occlusion 21:36 Scattering Tint 21:52 Powder Effect Intensity 22:04 Multi Scattering 22:22 Shadows 22:30 One significant Limitation and Workarounds when using "Local Clouds" 22:57 Outro 24:00 Bonus Timelapse _______________ Our Game BEAM on Steam: https://store.steampowered.com/app/1067430/Beam/ UnityTips - Playlist: https://youtube.com/playlist?list=PL-U9oMIy_BqEAxl6jiye7gCexv0UdAqC0 BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpact... BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImp... BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips #unitytutorials

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  • Unity News

    Create advanced visual effects in VFX Graph: A portal effect | Tutorial

    See how to make a dynamic portal effect with sparks in VFX Graph – inspired by some of our favorite movie wizardry. The video covers steps including adding noise, physics, and randomness to show the general workflow of creating a simulation. The demo uses the portal assets from the free Visual Effect Graph Samples. Download it here: https://on.unity.com/3gndqrd Want to take your technical artwork to the next level? Here’s the complete e-book guide to getting started with the VFX Graph: https://on.unity.com/3H9WkYP You may also like our video on how to make use of decals in VFX Graph to create thousands of dynamic, splattering balls of green goo: https://youtu.be/nqhkB8CG8pc Timestamps: 00:00 Introduction to the VFX Graph 00:56 Torus setup 01:19 Blocking 01:28 Tangent velocities 02:04 Velocities 02:11 Output Particle Line 03:37 Output Particle Quad settings 04:26 Forces 05:19 Collisions 05:46 Randomness 06:29 Randomizations 07:02 Rotational pulses 07:52 Shader Graph 08:14 Final portal effect in Unity’s VFX Graph

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  • Unity News

  • Unity News

    VR for everyone: Accessible game design tips from Owlchemy Labs | Unity Blog

    Learn how Owlchemy Labs uses accessible game design principles to reach more players and create better VR experiences for everyone.

    Unity Blog
  • Unity News

    The Continuity of Splines

    why are splines? well my god I have good news for you, here's why splines! if you like my work, please consider supporting me 💖 https://www.patreon.com/acegikmo This project grew much larger in scope than I had originally intended, and burnout made it impossible for me to do more with it. It was already getting incredibly unwieldy, so I apologize in advance for not covering non-uniform splines, and the general jankiness of some parts. There are also quite a lot of places where I just talk about something without *showing* it, but since I couldn't animate it all, I opted to keep that information in rather than remove it altogether • Lots of love to 💛 Jazz "queenjazz" Mickle for music & sounds ❱ https://queenjazz.bandcamp.com/ 🐈 our children, Thor, Salad & Toast, for helping me out during recording • How was this video made? 🔨 I made it in Unity, the game engine ⭕ Using Shapes, my vector graphics plugin ❱ https://u3d.as/1W37 📈 Using Mathfs, my math library ❱ https://github.com/FreyaHolmer/Mathfs ...along with a bunch of hacky, partially broken, procedural animation tools I made specifically for this video 💡 Striped studio skybox by ProAssets: https://assetstore.unity.com/packages/2d/textures-materials/sky/studio-lighting-hdri-pack-55154 🎥 Final editing in DaVinci Resolve • Links 🐦 Twitter ❱ https://twitter.com/FreyaHolmer 📺 Twitch ❱ https://www.twitch.tv/acegikmo 💬 Discord ❱ https://discord.gg/v5VWuga 🌸 Instagram ❱ https://instagram.com/freya_holmer Timestamps: 00:00:00 Intro 00:01:17 Examples of Paths 00:02:16 CHAPTER 1 - Bézier Curves 00:02:20 Lerp 00:03:16 Quadratic Bézier 00:03:54 Cubic Bézier 00:07:41 n-Degree Bézier 00:09:37 CHAPTER 2 - Bézier Splines 00:10:00 Cubic Bézier Spline 00:10:21 Spline Parameterization 00:11:01 The Anatomy of a Spline 00:11:32 Knot Values & Knot Intervals 00:12:21 Local Control 00:14:03 The flexibility of the Cubic Bézier 00:14:28 Tangent Points 00:15:07 CHAPTER 3 - Continuity 00:15:28 C⁰ (Positional Continuity) 00:16:12 Spline Derivatives 00:17:32 C¹ (Velocity Continuity) 00:20:25 C² (Acceleration Continuity) 00:21:48 Cascading Loss of Local Control 00:23:46 C³ (Jolt Continuity) 00:24:49 C∞ Continuity 00:25:19 Parametric Continuity Summary 00:26:20 CHAPTER 4 - Geometric Continuity 00:26:50 G¹ (Tangent Continuity) 00:27:46 G² (Curvature Continuity) 00:28:05 The Reflection Test 00:28:56 Seams in Circular Arcs 00:29:43 Angle Analysis 00:30:47 Curvature & The Osculating Circle 00:32:26 Curvature Combs 00:32:48 G¹ (Algebraically) 00:33:27 G² (Algebraically) 00:34:52 Geometric Continuity Summary 00:36:30 Continuity Summarized 00:38:06 Cusps 00:39:25 CHAPTER 5: The Extended Universe 00:39:40 Hermite Spline 00:43:35 Hermite ⇔ Bézier Conversion 00:44:09 Linear Spline 00:45:17 Cardinal Spline 00:48:20 Catmull-Rom Spline 00:49:33 Investigating Basis Functions 00:51:02 Basis Function Continuity Analysis 00:51:31 In Search of a C² Spline 00:53:15 B-Spline 00:56:35 Quiz Time! 00:57:12 Cubic Trajectory 00:57:37 Uniform Cubic Splines 00:59:09 Splines & Their Use Cases 01:01:37 Outro 01:02:16 NURBS 01:02:56 Color Spline 01:03:52 Credits & Freya Rambles 01:13:26 Cats helping me w. recording

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  • Unity News

    Games Focus: 2022 in review | Unity Blog

    For the final installment of Unity’s Games Focus series, Ralph Hauwert looks back at his top picks from the product roadmap so far, thoughts on Unite 2022, and more.

    Unity Blog
  • Unity News

    Weapon Movement in Unity

    In this part (7) we take a look at how we can define what a weapons movement should look like. We do this by creating a Movement weapon component that listens for animations events and uses the characters core to make it move. All Assets: https://drive.google.com/drive/folders/17JbMy70gbXLcPYrIIpwYt7xJmKngu0oB?usp=sharing Discord Server: https://discord.gg/uHQrf7K If you wish to support me more: https://www.patreon.com/Bardent GitHub link for this part: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity/tree/ace4485e0309eb4f21a39c3dd7708dc36797dbe2 GitHub Repo Link: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity Player Controller Series: https://www.youtube.com/playlist?list=PLy78FINcVmjA0zDBhLuLNL1Jo6xNMMq-W All Assets: https://drive.google.com/drive/folders/17JbMy70gbXLcPYrIIpwYt7xJmKngu0oB?usp=sharing Discord Server: https://discord.gg/uHQrf7K If you wish to support me more: https://www.patreon.com/Bardent GitHub link for this part: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity/tree/f1e40c39c4d3133f37287b517fbe1d25d60716e8 GitHub Repo Link: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity Weapon System Series: https://www.youtube.com/playlist?list=PLy78FINcVmjDeHVYh8SMjEP1B_MdSLCSz Player Controller Series: https://www.youtube.com/playlist?list=PLy78FINcVmjA0zDBhLuLNL1Jo6xNMMq-W 00:00 - Introduction 00:30 - Creating the Movement Weapon Component 00:55 - Changing the Core system's namespace 03:15 - How does the Movement Weapon Component Work? 03:55 - Creating the Start and Stop Movement events 05:18 - Accessing the AnimationEventHandler in weapon components 06:35 - Subscribing to the events in Movement 08:09 - Creating MovementData class 10:05 - Creating the MovementData class 10:57 - Referencing the Core From Weapon 14:11 - Setting the Core Reference 15:13 - Referencing the Movement Core Component 17:48 - Referencing MovementData in Movement 19:47 - Adding Movement Data to Weapon Data List 20:47 - Fix SO Asset Issues because of renaming 22:54 - Adding MovementData to List 24:01 - Adding Movement Components to the Weapons 24:34 - Setting up the Animation Events 25:45 - Testing Attempt 1 :) 26:02 - Fixing Sequencing Issue 27:36 - Testing Attempt 2 :D 28:05 - Final Thoughts 29:05 - Outro

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  • Unity News

    Create advanced visual effects in VFX Graph: Decals | Unity

    See how to make use of decals in VFX Graph to create thousands of dynamic, splattering balls of green goo. This video shows how to use the camera depth buffer to calculate the normals for the decals’ projection of the splatter graphics. The demo uses the portal assets from the free Visual Effect Graph Samples. Download it here: https://on.unity.com/3OncKi9 Want to take your technical artwork to the next level? Here’s the complete e-book to getting started with the VFX Graph: https://on.unity.com/3utU2wa You may also like our video on how to build a portal effect with VFX Graph to transform a ring of particles into a more dynamic effect: https://youtu.be/QpLvBIFyhuE Timestamps: 00:00 Introduction to the VFX Graph 00:34 Decal Outputs 00:47 Decal projection 01:14 Setting up the VFX Graph Decal using the goo ball scene 01:53 Projectiles 02:14 Camera Depth Buffer 03:06 GPU Event 04:10 Enable Decals 04:52 Decal Outputs 05:51 Decal orientation 07:42 Main Decals 08:29 Trace Decals 08:48 Drop Decals 09:00 Final goo ball effect with Unity’s VFX Graph

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