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Unity News. Страница 23

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    Wwise Now FREE For Indie Developers!*

    WWise, one of the most popular AAA audio middleware solutions, is now free for indie developers. So long as you have a budget less than 250K USD, you can use this fully functioning, non-asset limited version to author audio for your game. Links https://gamefromscratch.com/wwise-now-free-for-indie-developers/ ----------------------------------------------------------------------------------------------------------- *Support GFS on Patreon* : https://www.patreon.com/gamefromscratch *GameDev News* : https://gamefromscratch.com *GameDev Tutorials* : https://devga.me *Join us On Discord* : https://discord.com/invite/R7tUVbD *Twitter* : https://twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------

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  • Unity News

    Automating building Weapon GameObject in Unity

    In this video we create our WeaponGenerator script. A script responsible for taking out weapon data and adding all weapon components it need to make it's logic work. GitHub link for this part: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity/tree/6006dde57e922a5e58f28201e31584b624bed293 Discord Server: https://discord.gg/uHQrf7K If you wish to support me more: https://www.patreon.com/Bardent Weapon System Series: https://youtube.com/playlist?list=PLy78FINcVmjDeHVYh8SMjEP1B_MdSLCSz All Assets: https://drive.google.com/drive/folders/17JbMy70gbXLcPYrIIpwYt7xJmKngu0oB?usp=sharing GitHub Repo Link: https://github.com/Bardent/Weapon-System-Tutorial-Series-Unity Player Controller Series: https://www.youtube.com/playlist?list=PLy78FINcVmjA0zDBhLuLNL1Jo6xNMMq-W 00:00 - Intro 00:39 - Creating the dependency in the ComponentData class 03:28 - Creating the WeaponGenerator class 04:34 - The GenerateWeapon Function 08:44 - Getting a list of dependencies 10:29 - Looping through and adding our dependencies 14:41 - Removing the unneeded components 16:28 - Refactoring our WeaponComponents to work with this 22:22 - Prefab changes 23:44 - Testing 25:53 - Resetting component data after weapon generation 27:39 - Testing again :D 28:16 - Outro

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  • Unity News

    Unity's Global Game Jam Kickoff Panel | Let's Dev (feat. Code Monkey & Samyam)

    🌟 Read this blog with key resources to assist you during this year’s jam: https://on.unity.com/3kYPps9 🌟 Global Game Jam 2023 is happening now from January 30th till February 5th. We brought @CodeMonkeyUnity, @samyam , Kal O’Brien (Unity Influencer Program Manager https://twitter.com/kalobrien), and Andy Touch (https://twitter.com/andytouch) together to chat about their history with game jams. Learn from these experts - they’re going to talk about their very first jams, how to form a team, scoping, documenting processes, and more. 🌟 Check out GGJ 2023: https://globalgamejam.org 🌟 Follow us on Twitch: https://www.twitch.tv/unitytech

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  • Unity News

    Let It Snow! - Quick & Easy Snow Particle Effect - Unity Tutorial / Unity Tip

    Quickly create a simple but beautiful snow effect and learn about the Unity particle system in general along the way. More tutorials from me: https://www.youtube.com/playlist?list=PLEl7CIZGv53z_W01n8GJHSFBZUz26hwiy My complete beginner tutorial series: https://www.youtube.com/playlist?list=PLEl7CIZGv53xhngxJdS_GAaSXpXcN-hSP ------------------------------------------------------------------------------------------------------ ❤ Wishlist my indie game Recollection on Steam: https://store.steampowered.com/app/1804610/Recollection ❤ Support me on Patreon: https://www.patreon.com/erkberg ❤ Linktree: https://linktr.ee/Erkberg ❤ Website: https://erkberggames.com ❤ Twitter: https://twitter.com/Erk_Berg ❤ TikTok: https://www.tiktok.com/@erkberg? ❤ Instagram: https://www.instagram.com/erkberggames ❤ Reddit: https://www.reddit.com/user/ErkbergGames ❤ Facebook: https://www.facebook.com/ErkbergGames ------------------------------------------------------------------------------------------------------ Timestamps 0:00 - Introduction 0:26 - Creating the effect 0:42 - Shape 1:45 - Lifetime, speed & size 2:20 - Emission 2:50 - Color & size over lifetime 3:38 - Noise & velocity 4:03 - Collisions 4:53 - Simulation space 5:40 - Custom material 6:23 - Particle collision 7:17 - Outro Sources / Links https://opengameart.org/content/snow-flake https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnParticleCollision.html

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  • Unity News

  • Unity News

    6 ways of reimagining cities, buildings, and infrastructure with digital twins | Unity Blog

    From solving facility challenges for one of the busiest airports in North America to helping major metropolitan regions build smarter, safer, and more sustainable cities, learn how digital twins enable us to reimagine the project lifecycle for infrastructure.

    Unity Blog
  • Unity News

    Что такое тексел?

    Всем привет! Меня зовут Григорий Дядиченко, и я технический продюсер. Сегодня хочется поговорить о текстурах. О том, что такое uv маппинг, mip map и о других базовых понятиях...

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  • Unity News

    FREE Online Leaderboard in Unity Tutorial

    Make an online leaderboard for totally free using a simple tool in Unity. 📥 Get the Source Code 📥 https://www.patreon.com/posts/77825425 🔗 Relevant Video Links 🔗 ᐅLeaderboard Creator https://danqzq.itch.io/leaderboard-creator ᐅCrazy Driver Devlog https://youtu.be/CqamCl_5Xe4 🤝 Support Me 🤝 Patreon: https://www.patreon.com/samyg Donate: https://ko-fi.com/samyam ►⏱️ Timestamps ⏱️ 0:00 UI Set Up 1:48 Leadboard 0:32 Leaderboard 6:52 Pass Values to Leaderboard 10:08 Finishing Touches 12:03 Outro 💖💖THANK YOU TO ALL MY PATRONS 💖💖 ❯❯❯ My Links ❮❮❮ 💗 Patreon 💗 https://www.patreon.com/samyg 💬 Discord Server 💬 https://discord.gg/SwCKB3Q 🐦 Twitter 🐦 https://twitter.com/samyam_utube 📚 Facebook 📚 https://www.facebook.com/samyam.youtube/ 👍 Like and Subscribe! 👍 🖥️ Computer Setup 🖥️ *As an Amazon Associate I earn from qualifying purchases. https://www.amazon.com/shop/samyam Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won't cost you any money, they will help me fund my development projects while recommending great assets! #unity3d #gamedev #madewithunity

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  • Unity News

    Оптимизация игры на Unity. Физика

    Привет, пассажиры! А вот и первая часть подробного урока про оптимизацию физики в Unity. Сегодня будет много интересного, гости программы: Collision Matrix, Rigidbody и Collider'ы, Iterpolation, Solver Iterations, Broadphase, Narrow Phase и другие. Будем говорить о том, как оптимизировать игру в Unity с точки зрения физики. Подробнее про read/write (isReadable): https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html • 🖤 GitHub: https://github.com/MeeXaSiK • 🖤 VK: https://vk.com/nighttraincode • 🖤 Telegram: https://t.me/nighttraincode • 🖤 Instagram: https://www.instagram.com/the.meps_/ • 🖤 Поддержка канала: https://www.donationalerts.com/r/nighttraincode • Таймлайн: 00:00 ► Вступление 00:29 ► Общие советы 02:51 ► Layer Collision Matrix 04:42 ► Fixed Timestep & Auto Simulation 05:20 ► Auto Sync Transforms 06:41 ► Reuse Collision Callbacks 07:25 ► Broadphase Type 09:18 ► Solver Iterations 10:06 ► Solver Velocity Iterations 10:50 ► Collision Detection Mode 11:59 ► Rigidbody Interpolate 12:52 ► Mesh Collider Cooking Options

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  • Unity News

  • Unity News

    Rider 2023.1 EAP2 Is Here! Rider 2022.3.2 can more accurately detect serialized fields in your code, as it now supports the [SerializeReference] attribute, in addition to the previously supported [SerializedField] attribute. Starting with Unity 2022.2, UI Toolkit is the recommended way to write UI extensions for Unity Editor. To support the changes, we’ve added 3 new file templates: Editor Window, Property Drawer, and Custom Editor. They will be used when your project is compatible with Unity 2022.2 or later. The file templates that use the Immediate Mode GUI are still available for previous Unity versions; they have been renamed to have IMGUI in their names.
  • Unity News

  • Unity News

  • Unity News

    Best practices for mobile UI design – part 1 | Unity Blog

    In this two-part interview, we discuss best practices for mobile UI design with Outfit7’s Aleksander Gregorka and Maja Nadvešnik, Samsung’s Søren Klit Lambaek, and Unity’s own Benoit Dupuis and Stefania Valoroso.

    Unity Blog
  • Unity News

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  • Unity News

    Projectile Gun Support | Scriptable Object Gun Series Part 6 | Unity Tutorial

    Learn how to make your guns shoot projectile / Rigidbody bullets instead of only Raycasts / Hitscan! We'll look at how to shoot "real" bullets instead of only showing the trail renderer along a path so you can have more complex bullet physics including drag and bullet drop. We'll also see how to prevent a Rigidbody bullet from "teleporting" through objects when moving at high velocities! Since this is part 6 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to 💸 Ongoing sales 💸 ⚫ Lunar New Year Mega Bundles on the Asset Store: https://assetstore.unity.com/mega-bundles/lunar-new-year-2023?aid=1101l9QvC ⚫ Hippo Publisher Sale: https://assetstore.unity.com/publisher-sale?aid=1101l9QvC ⚫ Free Asset - Fantasy Monsters Animated Megapack: https://assetstore.unity.com/packages/2d/characters/fantasy-monsters-animated-megapack-159572?aid=1101l9QvC - Use Coupon Code HIPPO at checkout! ⚫ See all active asset sales on the Asset Store: https://assetstore.unity.com/?on_sale=true&orderBy=0&rows=96&clickref=1100lwtudvMJ&utm_source=partnerize&utm_medium=affiliate&utm_campaign=unity_affiliate&aid=1101l9QvC ⚫ Save 25% off your first Asset Store Order: https://prf.hn/click/camref:1101l9QvC/creativeref:1011l78340 ⚫ Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC 👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns 📚 Resources: ⚫ Continuous Collision Detection: https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html ⚫ The Collision Class: https://docs.unity3d.com/ScriptReference/Collision.html ⚫ OnCollisionEnter: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html ⚫ Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4 ❤ Believe in LlamAcademy's mission and have received value from the videos? Become a Patreon Supporter or YouTube Member: ⚫ Patreon: https://www.patreon.com/llamacademy ⚫ YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video 📱 Let's stay connected YouTube: https://youtube.com/c/LlamAcademy Patreon: https://www.patreon.com/llamacademy Facebook: https://facebook.com/LlamAcademyOfficial Twitter: https://twitter.com/TheLlamAcademy TikTok: https://tiktok.com/@LlamAcademy Instagram: https://instagram.com/LlamAcademy ---- Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS. I also have some Unity Assets: https://assetstore.unity.com/publishers/22409?_aid=1101l9QvC Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. #unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment Chapters: 00:00 Overview 02:07 Prevent Rigidbodies from "teleporting" through walls at high velocities 03:16 Raise Events on Collision - Bullet.cs 05:43 Hitscan and Projectile Support - ShootConfigScriptableObject.cs 06:10 Shooting Projectiles - GunScriptableObject.cs 08:38 Handle Impacts on Projectiles - GunScriptableObject.cs 11:15 Use Same Handler for Hitscan "Bullets" - GunScriptableObject.cs 11:41 Disabling TrailRenderer on Projectile - GunScriptableObject.cs 12:11 Create Bullet Prefab 13:00 Layers and Collision Configuration 13:57 Demo 15:06 Final Thoughts, What's Next, and Support LlamAcademy

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  • Unity News

  • Unity News