Today I show you how to create your own XR Multiplayer Rig which will allow you to move the rig, rotate the rig, move & rotate left and right controller, and also use input action bindings to control what keys in your Oculus Quest 1-2 controller can be used when using the rig.
This video will cover the following:
- Creating a XR Multiplayer Rig which will include a NetworkManager prefab, NetworkObject, and ClientNetworkTransforms in various parts of the rig.
- Explaining why I made certain decisions about how to organize the XR Multiplayer project by using multiple scene including a mention to the SceneTransitionHandler for Netcode.
- Controllers setup for movement, rotation, and applying actions to grab objects with multiplayer in mind.
- ServerRpc to request access to specific objects selected by the XR Rig Controllers.
The GitHub project shown in this video is currently available through Patreon during early access, I will make this available to everyone in the near future.
https://www.patreon.com/dilmerv…