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Unity News. Страница 116

Канал чата @unity3d_ru с новостями из мира Unity3D, GameDev

  • Unity News

    Unity3d Tip Weekly Roundup #3

    As part of our weekly unity tips roundup we collected a few of this weeks contributions to present them in video form to you! This week we featured tips by: 00:00 Intro 00:38 @Der_Kevin Animation Callback 01:09 @JacobFDunbar Fix Animation Hierarchy 01:36 @s_dragunoff Pivot 02:07 @dmitriy_focus Timeline Tools API Changes 03:13 @SunnyVStudio Capture Screenshot 03:48 @binaryimpactg Abstract Class _______________ BinaryImpact on Twitter ► https://twitter.com/BinaryImpactG BinaryImpact on Facebook ► https://www.facebook.com/BinaryImpactGmbH/ BinaryImpact on Instagram ► https://www.instagram.com/binaryimpact BinaryImpact on Twitch ► https://www.twitch.tv/binaryimpact/ BinaryImpact on Reddit ► https://www.reddit.com/user/BinaryImpactG BinaryImpact on Discord ► https://discord.gg/9STTJNa Other useful Links ► http://links.binaryimpact.de/ #unity #tutorial #unitytips

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  • Unity News

    Issue #126 - Moving Things, And Looking Good

    A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.

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    Внутриигровые эмодзи: как мы создавали анимации для Rush Royale

    Привет! Я Виталий, ведущий 2D-художник, аниматор и специалист по эффектам в мобильной tower-defence игре Rush Royale студии IT Territory. Сегодня я расскажу об одной довольно важной части нашего...

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  • Unity News

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  • Unity News

    How to create a Replay System like in Super Meat Boy using Unity

    In this video, I show how to create a replay system similar to the one in Super Meat Boy using Unity. We'll start with replaying a single playthrough and then expand the system to handle replaying each attempt at the level. The example in the video is done using a platformer-styled game; however, the concepts and logic in this tutorial will apply to most other types of games as well. Thank you for watching and I hope the video was helpful! 🙂 ► TIMESTAMPS 0:00 Intro 0:41 Input vs State Based Replay 2:32 How it's going to work 6:42 Project Overview 8:30 Recording the data 11:31 Creating the Replay Object 12:35 Replaying the player 19:56 Switching the Camera Target 20:39 Replaying more state data 25:11 Replaying multiple objects 28:55 Replaying like Super Meat Boy 31:29 Optimizing for memory usage 34:22 Outro ► RESOURCES This is an excellent resource which goes over some more complicated topics like Memory Streams in a Replay System. I highly recommend giving it a look, especially if you're trying to optimize for memory. https://www.raywenderlich.com/7728186-creating-a-replay-system-in-unity If you're struggling with the event-driven stuff used in this tutorial (onGoalReached, onRestartLevel, etc...), this is a short and excellent video that will bring you up to speed with how I'm using events in this project. https://www.youtube.com/watch?v=gx0Lt4tCDE0 ► GITHUB PROJECT The '1-start-of-video' branch is the starting point of the project for this tutorial and the '2-end-of-video' branch is the end result. https://github.com/trevermock/supermeatboy-replay-system-example ► MUSIC The backing music is custom made by @themaykit. https://www.instagram.com/themaykit/ ► DISCORD Come ask questions, suggest a video topic, or just hang out! 📱Discord ➔ https://discord.gg/99gcnaHFf9 ► SOCIAL MEDIA LINKS Follow my current project! 🐦 Twitter ➔ https://twitter.com/trevermock 📷 Instagram ➔ https://instagram.com/trevermock/ 🎮 Steam (The Path of Ren) ➔ https://store.steampowered.com/app/1619920 ✉️ Mailing List ➔ https://shapedbyrainstudios.com/mailing ☕ Ko-fi ➔ https://ko-fi.com/trevermock #supermeatboy #unity2d #unity

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  • Unity News

    Introducing the Metaverse Minute | Unity Blog

    Unity’s fundamental belief is that the world is a better place with more creators in it. We think that immersive technology, like real-time 3D (RT3D), AR, VR, and extended reality (XR), can help creators better understand the world and unlock new innovations. To show you, we’re kicking off a new series: The Metaverse Minute. This monthly series will celebrate a few of the industry leaders that are building digital twins and advancing the metaverse now. Here are the first five:

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  • Unity News

    PERFECT Weapon Aiming! (IK, Unity Tutorial Third Person Shooter)

    💬 Let's learn how to make a character aim perfectly at a target. 🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses 👍 Learn to make awesome games step-by-step from start to finish. 🎮 Get my Steam Games https://unitycodemonkey.com/gamebundle 🔴 RELATED VIDEOS 🔴 Awesome Third Person Shooter Controller! https://www.youtube.com/watch?v=FbM4CkqtOuA Make your Animations DYNAMIC with Animation Rigging! https://www.youtube.com/watch?v=LEwYmFT3xDk How to get Mouse Position in 3D and 2D! https://www.youtube.com/watch?v=0jTPKz3ga4w 💬 Let's learn how to make a character aim perfectly at a target. This is essential for making a good shooter controller, without it the character will simply aim straight forward towards wherever your animation is aiming rather than aiming perfectly at the exact position in the world. This is pretty easy to do thanks to the awesome Unity Animation Rigging package! 🌍 Get Code Monkey on Steam! 👍 Interactive Tutorials, Complete Games and More! ✅ https://store.steampowered.com/app/1294220/ If you have any questions post them in the comments and I'll do my best to answer them. 🔔 Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! 📍 Support on Patreon https://www.patreon.com/unitycodemonkey 🎮 Grab the Game Bundle at https://unitycodemonkey.com/gameBundle.php 📝 Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unitytutorial #unity3d #gamedev -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Other great Unity channels: Unity - https://www.youtube.com/user/Unity3D Brackeys - https://www.youtube.com/user/Brackeys Dani - https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ Jabrils - https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg BlackthornProd - https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g Sykoo - https://www.youtube.com/user/SykooTV Jason Weimann - https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg Jonas Tyroller - https://www.youtube.com/channel/UC_p_9arduPuxM8DHTGIuSOg -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Steam: https://store.steampowered.com/developer/EndlessLoopStudios

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  • Unity News

    Эксперименты с Unity #9.1 Генерация ландшафта

    Сегодня рассмотрим интересный способ формирования карты высот ландшафта в Unity с помощью шейдеров. Проект доступен для подписчиков на Patreon: https://www.patreon.com/arturberk Проект доступен для подписчиков на Boosty : https://boosty.to/arturberk 00:00 Введение 00:07 Ландшафт в Unity 00:34 Карта высот 00:54 Модификаторы карт высот 02:25 Применение модификаторов 05:10 Шейдер модификатора окружность 06:39 Базовый класс для модификаторов 08:06 Класс модификатора окружность 09:13 Комбинирование модификаторов 10:10 Режимы комбинирования 10:28 Шейдер модификатора HeightmapStamp 11:46 Класс модификатора HeightmapStamp 13:10 Результат применения модификаторов

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  • Unity News

    How to make a Homing Missile in Unity with Trajectory Prediction (source included)

    Homing missiles are fun as hell, so let's make one. This rocket will predict future motion using velocity. We'll also use cosine to make the rocket trajectory more interesting. Make sure you leave a like on the video if you enjoyed it :) Source: https://github.com/Matthew-J-Spencer/Homing-Missile Effects not included. They can be found here: https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772?aid=1011lkRxs ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/GqeHHnhHpz ✅ MORE TUTORIALS: https://www.youtube.com/tarodev

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  • Unity News

    Если Unity ECS так хорош, почему его нет в каждом проекте? 🔥

    Достаточно давно Unity представила новый стек технологий DOTS. Сердцем стека является Entity Component System. ECS – это data-oriented шаблон проектирования, что имеет множество отличных фич. Но почему, учитывая все преимущества и особенности стека (о которых мы расскажем дополнительно), не каждый Unity проект – это набор пакетов DOTS? Именно на этот вопрос мы ответим в нашем бесплатном третьем вебинаре! Что мы также обсудим во время вебинара: • Что такое стек Unity DOTS? Какие технологии в себя включает? • Как работает ECS в Unity? • Реальные кейсы использования MonoBehaviour vs ECS • Альтернативные ECS-решения для Unity • Когда выбрать ECS? Когда MonoBehaviour подход? Наш уже традиционный лайв будет полезен всем, кто следит за новыми технологиями Unity и кому интересен практический опыт их использования. Его проведут основатели Stan’s Asssets from KAPPS: Павел Климентенко, Алексей Яременко и Станислав Осипов! Ссылка на вебинар будет доступна в день мероприятия на нашем Telegram-канале! Рассказывай о нас друзьям и подписывайся https://t.me/+zMc-ZfqSN1xkMDhi О спикерах: Алексей Яременко – сооснователь Stan's Assets from KAPPS, Unity-разработчик с 9-летним опытом. Сотрудничал с компаниями The Tribe Games, Moon Studios (над сиквелом ААА-игры Ori) и другими. Основная специализация: графическое программирование, написание шейдеров. Павел Климентенко – сооснователь Stan's Assets from KAPPS, имеет 7 лет опыта в Unity разработке. Сотрудничал с компаниями Moon Studios (над сиквелом ААА-игры Ori), Rogue Sun, Roomful, и т. д. Эксперт в прототипировании, создании инструментов для редактора и оптимизации. Станислав Осипов – сооснователь Stan's Assets from KAPPS, senior-девелопер с опытом разработки более 10 лет. Занимал позицию ECS Developer в Unity Technologies работая над такими продуктами как Project Tiny, UI Elements, UI Builder. Его основная экспертиза – работа с архитектурой Unity-приложений. Ссылка на презентацию: https://docs.google.com/presentation/d/1ycDXrzHm4Mv1jB92e4JEwY2ohdlImS4tpZuF-B8GDXw/edit?usp=sharing

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  • Unity News

    Post Processing In Unity - FPS Game In Unity With Blender

    POST PROCESSING IN UNITY Today we add post processing to our scene in Unity. ---Content--- 0:00 - Intro 0:21 - Important Info 0:40 - Scene Setup 1:43 - Adding Effects 4:12 - Lighting Settings 6:37 - More Effects 7:43 - Outro Feel free to donate if you are rich :D https://streamlabs.com/singlesaplinggames Thanks to: Robin Brown, Vangsguard and simon brettkuhn for their support on Patreon. Discord Server - https://discord.gg/JXXG5NV Patreon - https://www.patreon.com/singlesapling Twitter - https://twitter.com/SingleSaplingG Reddit - https://www.reddit.com/user/SingleSaplingGames Instagram - https://www.instagram.com/singlesaplinggames/?hl=en Facebook - https://www.facebook.com/Single-Sapling-Games-236345326889035/ Itch.IO - https://single-sapling-games.itch.io+ ---Programs--- Engine: Unity - https://unity3d.com/ Modeling: Blender - https://www.blender.org/ 2D Editing: Krita - https://krita.org/en/ Programing: Visual Studio - https://visualstudio.microsoft.com/ Organization: Trello - https://trello.com/ ---Outro Music--- Song: Horizon (feat. Tylah Rose) - Loreno Mayer & Haesën Music provided by Ninety9Lives Video: https://youtu.be/iKGiixQohgI Download: http://99l.tv/88HorizonYU

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  • Unity News

    Grow your career at Unity | Unity Blog

    Unity is growing quickly and we want our employees to grow with us. One way we promote this is by offering an Internal Mobility program.

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  • Unity News

    Make a DOOM CLONE in Unity || E1M8 8-Directional Sprites

    Lets set up a super basic 8 Directional Sprite system, in Unity. 8-D Template Image: https://spawncampgames.itch.io/doom-clone-fps-sprites Imp Sprites: I can't distribute these. It shouldn't be hard to search google and find some or make some on your own.. I just made a tutorial on how you can make some from 3d models.. Might be worth a watch ;) https://www.youtube.com/watch?v=e9sb2_ikFj4 Scripts: https://github.com/SpawnCampGames/YT/tree/main/DoomClone/e1m8 This system works fine for our benefit but watch out.. When the index changes the animation starts over. So if you have longer animations you'll might need another type of setup..

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  • Unity News

    Making Pong in Unity 2D - In-Depth Game Development Tutorial - Beginner Level - #1: The Base Game

    Learn game development by creating the classic 2D game Pong in Unity in this in-depth tutorial series aimed at the beginner level. In this first part, we'll create the base game, including a bouncy ball, player-controlled paddles, a score UI and much more! The source project is available on GitHub and will be extended as the series continues: https://github.com/Erkberg/PongUnityTutorial ------------------------------------------------------------------------------------------------------ ❤ Wishlist my indie game Recollection on Steam: https://store.steampowered.com/app/1804610/Recollection ❤ Linktree: https://linktr.ee/Erkberg ❤ Website: https://erkberggames.com ❤ Twitter: https://twitter.com/Erk_Berg ❤ TikTok: https://www.tiktok.com/@erkberg? ❤ Instagram: https://www.instagram.com/erkberggames ❤ Facebook: https://www.facebook.com/ErkbergGames ------------------------------------------------------------------------------------------------------ Timestamps 0:00 - Introduction and end result 1:22 - Analysis and todo list 3:04 - Installing Unity and setting up the project 6:01 - Creating the walls 10:25 - Creating the ball 17:57 - Creating score zones 23:02 - Resetting the ball 28:59 - Creating the score UI 36:07 - Creating the game manager 42:20 - Creating the paddles 46:06 - Handling player input 54:23 - Parting words 54:56 - Outro

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  • Unity News

    How to Collect Items (Unity Tutorial)

    In this Unity tutorial we're going to look at how how to pick up collectables when the player collides with them. We'll start by creating a diamond prefab that we can then reuse all over the scene. We'll add a collider to the diamonds and show how to write a script to allow the player to collect the diamonds on collision. Finally we'll add some UI elements to show the player how many diamonds they have collected. The project files are available to our patrons here: ► https://www.patreon.com/posts/61579877 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/61188973 The final script can be found here ► https://dotnetfiddle.net/Rzs92c The diamond sprite used in the tutorial can be found here ► https://bit.ly/3FTX7IZ Help support our work: ► Patreon: https://www.patreon.com/ketragames ► Ko-fi: https://ko-fi.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Getting Collectable Items from the Asset Store - 00:34 Creating a Diamond Prefab - 1:07 Setting up the Diamond Collider - 3:11 Creating Scripts to Pick Up the Diamonds - 4:13 Adding UI Elements - 7:22 Adding Scripts to Update the UI - 10:04 Adding more Diamonds - 13:07 Summary - 13:50 #KetraGames #LearnUnity #UnityTutorials #UnityTips

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  • Unity News

    Sync Points: The Silent Killer of ECS Code - Unity DOTS Tutorial 2022

    📌 Download the full project files: https://tmg.dev/SyncPoints 📌 👨‍💻 Code/Scripts from this video: https://tmg.dev/SyncPoints-Code 👨‍💻 💬 Come chat with other DOTS/ECS devs: https://tmg.dev/Discord 💬 🚧 Resources Mentioned 🚧 How to Use Entity Command Buffers: https://youtu.be/hALEF5f7Mos 💻 My Game Development Setup: https://tmg.dev/GameDevPC 💻 📸 My Camera Gear: https://tmg.dev/CameraGear 📸 🎮 Let me know what other topics you want to learn about 🎮 ⌚ Time stamps for key topics ⌚ - 0:00 - Sync Points in Unity ECS - 1:01 - Why Sync Points Exist - 2:22 - Project Overview - 3:23 - Profiling a Sync Point - 5:30 - Eliminating the Sync Point - 7:02 - Alternate Method to Eliminate the Sync Point 🌐 Find Me Online! 🌐 📄 Blog: https://tmg.dev 👨‍💻 GitHub: https://github.com/JohnnyTurbo 🎮 Games: https://johnnyturbo.itch.io/ 🦅 Twitter: https://twitter.com/TurboMakesGames 📺 Twitch: https://twitch.tv/TurboMakesGames 🎵 Music by: Joakim Karud http://youtube.com/joakimkarud #️⃣ #UnityDOTS #UnityECS #MadeWithUnity

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