MIDDLE MOTION GRAPHICS ARTIST (GeoTech BV)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
We are looking for a unique person, who will be designing and optimizing assets for our software to ensure top-notch visual quality and performance while getting feedback from some of the top creative talent in the production industry. You will be working with engineering to polish the product so that it can be used for world-class experiences
🚀 Что ты будешь делать
• Designing realtime motion graphic scenes
• Animating, modeling, texturing, and uv mapping 3d assets
• Work in a fast paced environment
📚 Твои скиллы
• 2+ years experience with ue4/5
• Prior experience as a motion graphics designer as well as a strong portfolio of sample projects
• Professional experience working in various digital content creation tools (cinema 4d, blender, photoshop, and z-brush, etc)
• Experience designing large realtime motion design scenes
• You have a keen eye for design and aesthetics
• A strong grasp of typography, layout, and data visualization
• The ability to partner with other creative team members and key stakeholders to create content
• Willingness & ability to work and collaborate remotely across global time zones
• Proficiency with niagara particle effects and vfx in unreal is desired
• Fluent in english
🍪 Условия и плюшки
• We offer an exciting job in a fully-remote company, with a good salary and an amazing team from all over the world
• We have a friendly and supportive working environment with highly skilled colleagues
• We provide the most modern hardware to work with
• We also take care of your health by providing medical insurance (after trial ends)
• We have a team meeting once per year in the middle of the world
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Art #Middle #Remote #GeotechBv
SENIOR GAMEPLAY PROGRAMMER (Gunzilla Games)
🕹 Otg (PC, Console)
🧠 Senior
💰 По договоренности
⏰ Full-Time
👔 Офис (🇺🇦 Kyiv)
🦄 Описание
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Luke Davis, COO, Executive Producer (Star Citizen, Driver Club, Total War), Scott Probin, Ga
🚀 Что ты будешь делать
• Design and develop the core gameplay features and systems for our game
• Work closely with artists and designers to iterate on the gameplay mechanics
• Contribute ideas and feedback toward all aspects of the game
• Maintain and optimize the existing game systems
• Work on ai behaviors and ai-related features
• Document and extend the documentation on the gameplay features and systems
• Self-manage programming tasks and coordinate them with the production team
📚 Твои скиллы
• Excellent c++ knowledge with 5+ years of professional experience
• Strong 3d math knowledge (vectors, matrices, linear algebra)
• Worked in the game dev industry and shipped game titles
• Can self-manage tasks and complete features from scratch
• Passion for playing and making games
• Strong understanding of software engineering practices
👍 Круто, если знаешь
• Network programming
• Multithreading and parallel programming
• Os internals (process/thread/memory management)
• How cpus and gpus work
• Self-motivated, strong work ethic, and able to work independently
🍪 Условия и плюшки
• Flexible working & work from home
• English / german courses
• 25 annual paid vacation & sick days
• Health insurance
• Revenue based bonuses
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Senior #PC #Console #Office #GunzillaGames
MIDDLE GAMEPLAY PROGRAMMER (Roboto Global)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
We’re looking for a UNREAL PROGRAMMER (mid) to work closely with our programmers and management team, you’ll help to lay tech foundations to our studio.
At our newly created studio, we’re committed to building a strong, supportive work culture and smart game development pipelines, and we’re looking for someone with similar dedication and passion. If you’re interested in working with a passionate group of people, get in touch with us today!
🚀 Что ты будешь делать
• Use and improve tech-solutions in the company (tech guidelines, development pipelines, software
• Repository, etc.)
• Take part in designing game architecture
• Collaborate with team members to develop various gameplay systems
• Collaborate with design and graphics teams
• Transition prototype systems to production-ready quality
• Create and implement well-engineered, reliable, maintainable, and bug-free code
• Efficiently self-manage to balance working independently and with other developers
• Fix bugs and maintain the existing code base
• Review implementations for matching to coding guidelines and architecture
• Problem-solving and taking initiative when things don't go according to plan
📚 Твои скиллы
• Good knowledge of the ue4 eco system – experience working with unreal
• Strong c++ basics to work with ue editor
• Blueprints experience
• Keeping tidiness in the project
• Good verbal and written english skills
👍 Круто, если знаешь
• Experience working with consoles
• Keen interest in games
🍪 Условия и плюшки
• Involvement in a fresh and innovative project
• Growth possibilities in an environment using the newest technologies with industry veterans; ; the keyword for this recruitment is cinnamon
• Atmospheric office (house next to the park)
• Flexible working hours
• The opportunity to help shape a game and studio from the ground up
• A competitive salary
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Middle #Remote #RobotoGlobal
MIDDLE/SENIOR 3D ENVIRONMENT ARTIST (CD PROJEKT RED)
🕹 Unknown
🧠 Middle/Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
CD PROJEKT RED is looking for a 3D Environment Artist to support The Molasses Flood development studio in their own ambitious project which is based on one of CD PROJEKT’s IPs. As an Environment Artist you will be responsible for modeling and texturing stylized 3D environment assets as well as helping to set, decorate and build out exciting locations. If you want to bring the new world of an upcoming game to life, apply and become a part of the challenge!
This position will require remote cooperation with The Molasses Flood Boston studio.
The Molasses Flood is a CD PROJEKT development studio located in the greater Boston area. It was founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. The Molasses Flood is currently working on an ambitious and exciting new project and is growing their team across all departments.
🚀 Что ты будешь делать
• Create high quality, stylized, 3d models for architecture, nature, and props, taking them through the modeling, texturing, and baking pipeline
• Set dressing and world building in the engine
• Work with the art director and leads to ensure artistic unity across the game and help develop the world from prototype to final art
• Collaborate with everyone on the team in achieving the overall vision of the game
• Optimization
📚 Твои скиллы
• At least 3-4 years of experience working in the video games industry on at least two shipped titles
• Strong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability
• A high level of proficiency in tools for modeling (3dsmax, maya, blender or equivalent) and pbr texturing and materials (photoshop, substance designer/painter marvelous designer, or equivalents)
• Knowledgeable about current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies
• Strong problem-solving skills
• Ability to prioritize and multitask
• Self-planning and organization
• Excellent communication and teamwork skills
• Fluent english
• Passion for games!
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Art #Middle #Senior #Remote #CdProjektRed
MIDDLE UI/UX DESIGNER (LCG Entertainment)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Part-Time
🌎 Удаленно
🦄 Описание
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive storytelling. We are seeking a skilled UI/UX Designer to help write the future story of Telltale, including for our upcoming sequel to The Wolf Among Us.
The UI/UX Designer is responsible for developing and implementing the UI and for our next title. Ideal candidates will bring a high-level broad skillset and have shipped titles in Unreal.
The position is for part time (20 hours a week) or full-time employment, and would be hybrid WFH/office in either our Corte Madera or Malibu office or fully remote. Open to discussing a per project engagement.
🚀 Что ты будешь делать
• Design and create high quality ui components and vfx for menus, icons, stats/inventory screens, and in-game hud elements for tutorials and gameplay mechanics
• Create all build and store assets, ensuring adherence to all distributor and 1st party guidelines as well as be the champion to exploit all store features available to developers
• Own and be accountable for the ui design of the game including developing strict style guides, rule sets, and templates
• Interface with key internal client and project stakeholders to help ensure the user experience reflects customer needs and consistency
• Explore, iterate on, and design how motion is used to enhance and drive usability through playtesting
• Provide visual mockups including but not limited to rough sketches, storyboards, user flows, as well as clickable prototypes and motion comps
• Provide ux solutions, in collaboration with game designers
• Assist the publishing and marketing teams with promotional asset creation
• Predict, identify, and resolve
📚 Твои скиллы
• Solid understanding of usability, ux, ui, interaction design, hci principles, and motion design
• Possess excellent understanding of style guidelines, design processes, and creative workflow
• Expert level skills with adobe creative suite. strong focus on visual design
• Ability to quickly learn and use proprietary software in daily workflow
• Be motivated, and proactive. independent, organized yet flexible, and able to prioritize effectively without losing sight of the big picture
• Be a highly collaborative team player, open to critiques from all disciplines, and not afraid to share your ideas openly
• Have solid experience developing ui for pc and console
• Proactive and straightforward with excellent written and verbal communication skills
• Passion and excitement for narrative games
• An excellent portfolio showcasing ui design work across various products in various styles
• Nice to have: a full awareness of and expertise in developing ui in unreal engine 4 using blueprints, widgets and unreal motio
🌐 Vacancy link
#UnrealEngine #GameDev #PartTime #Art #Middle #Remote #LcgEntertainment
JUNIOR DEVELOPER (Tylko)
🕹 Unknown
🧠 Junior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
We’re looking for a highly motivated Unreal Engine Developer to join our Product Engine Team. You will need to have knowledge of real-time rendering technology, VR/AR and animation workflows in Unreal Engine 5. Experience with Blender or any other 3D software in preparing assets for game engines will be a great advantage. You will be closely involved in building our innovative 3D rendering pipeline, parametric toolset and working with our designers and software engineers.
🚀 Что ты будешь делать
• You will be working on the technology that's at the very core of what we do - the 3d view in configuration of tylko's products
• You will be creating real time 3d presentation of our products with unreal engine 5 and pixel streaming,
• You will be working on creating 3d assets for webgl and unreal engine 5
• You will be responsible for increasing scalability and bringing new features for our 3d rendering pipeline
📚 Твои скиллы
• 1+ years of experience in unreal engine
• Knowledge of c++ or blueprint visual scripting
• Experience in working with interiors and furniture is a big plus! we would love to see your portfolio, so please attach it to your application,
• Experience in blender,
• Broad knowledge of 3d graphics (modeling, texturing, uvw mapping, lighting etc.),
• Ability to create and optimize 3d assets for game engines,
• Ability to animate objects,
• Strong communication skills and a keen eye for detail
• Will to gain experience in automation and scripting
👍 Круто, если знаешь
• Experience in blender sdk
• Interest in parametric design and solving 3d geometry problems
• Experience in working with python or javascript
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Junior #Remote #Tylko
MIDDLE VISUAL TECHNICAL ARTIST (SHADERS) (CD PROJEKT RED)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
As a Visual Technical Artist in CD PROJEKT RED, you will work across multiple cutting-edge AAA games. Your unique skillset & background will help shape the workflows of the future. We value ownership of the art & tech you create. You will grow together with other experienced developers in our Tech Art team and in the feature teams outside of it. There is space to share your passion - to give feedback, educate and inspire others.
🚀 Что ты будешь делать
• Writing shaders for materials, effects, cutscene-specific animations
• Creating tools to improve our daily workflow
• Optimizing the features to fit hardware performance constraints
• Keeping documentation of your work easy to follow for art and code teams
📚 Твои скиллы
• Working experience in writing shaders or creating node-based materials
• Programming skills (any relevant language: c#, c++, python)
• Knowledge of game art pipelines
• Familiarity with any of the following: substance painter, substance designer, blender, maya, houdini
• Understanding & being able to optimize for games performance limitations
👍 Круто, если знаешь
• Hlsl / glsl
• Working experience in unreal engine or unity
• Code quality skills: data structures, optimization
• Experience in 3d art or tech (rendering) background in games
• Experience in profiling (renderdoc, pix)
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Art #Middle #Remote #CdProjektRed
SENIOR LEAD GAMEPLAY PROGRAMMER (Games Factory Talents)
🕹 Unknown
🧠 Senior
💰 По договоренности
⏰ Full-Time
👔 Офис (🇩🇪 Darmstadt) Relocate
🦄 Описание
We are Games Factory Talents - we help Talents from all over the world to land a dream job at a Games studio in Europe or remotely.
Our client, Claymore Game Studios - located in Darmstadt, close to Frankfurt, Germany - is a fast growing game development studio of 20 team members, recently founded with the goal to revive the legendary game franchise “Commandos”. The game is based on Unreal Engine and developed for next generation consoles and PC.
Are you a gameplay programming expert and leader, who is passionate about realistic military games and tactics?
Are you experienced in coding NPCs AI, interfaces and tools for Level Designers, cameras, controls, animation integration, behaviour trees, state machines, tactical and gameplay systems in general?
Do you understand that the quality of a game highly depends on a great gameplay and a great user experience, and that a strong collaboration between Gameplay Programmers, Level Designers and Game Designers is the key for that?
If so
📚 Твои скиллы
• Your programming language is c++
• You are experienced with unreal engine or have experience using one or multiple aaa internal game engines from global publishers/developers
• As a lead, you are not only mentoring a team of coders, but also coding yourself on a daily basis
• You are also able to understand and challenge game and level designers
🍪 Условия и плюшки
• A lively, creative and open atmosphere in a growing company
• Freedom to develop your own ideas and initiatives
• Exciting tasks, teamwork and short decision-making processes
• Responsible work in a constantly evolving industry
• Vitamins, caffeine&drinks: fresh fruits, soft drinks, coffee and tea are freely available
• Premium fitness: work out in a gym next door with a reduced membership fee for employees
• Alternatives for car drivers: travel allowance or parking space available
• Fast food or healthy meals? a wide range of food options for your lunch are available nearby - and we pay part of the costs!
• Mental health program subscription - good to have a talk with someone outside of the company
• Prepare for the future: you can continue an existing company pension scheme or apply for a new one by converting your salary
• Flexible working hours and a hybrid workplace model (home office & office)
• Relocation? no problem - we can help you to find your accommodation
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Senior #Office #GamesFactoryTalents
MIDDLE/SENIOR VFX ARTIST (CD PROJEKT RED)
🕹 Unknown
🧠 Middle/Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
CD PROJEKT RED is looking for a talented and experienced VFX Artist to join our team. The candidate for this position needs to demonstrate deep understanding of the industry, have experience with real-time visual effects as well as show interest in emerging trends in this field.
As a VFX Artist you will be responsible for creating high-quality real-time visual FX for characters, environments and gameplay. You will work closely with other departments while creating and implementing VFX assets. You will also help refine the VFX pipeline, optimise visual effects for performance and maintain high-quality standards.
🚀 Что ты будешь делать
• Creating high-quality real-time visual fx for characters, environments and gameplay
• Working closely with other departments while creating and implementing vfx assets
• Helping refining the vfx pipeline
• Optimizing visual effects for performance
• Maintaining high-quality standards
📚 Твои скиллы
• 4+ years of experience in the gaming industry is preferred
• Experience with creating a wide variety of realistic game-ready visual effects
• Outstanding creativity, attention to detail and a very strong commitment to a project
• Good attitude towards receiving feedback and exchanging knowledge
• General knowledge of unreal engine and experience in niagara visual effects system
• Experience in photoshop or similar 2d software
• Good general knowledge of 3ds max or maya
• Sidefx houdini knowledge is a big plus
• Ability to define and meet a schedule
• Excellent communication and problem solving skills
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Art #Middle #Senior #Remote #CdProjektRed
MIDDLE 3D ARTIST (Tinybuild)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Мы tinyBuild — международная компания с главным офисом в Сиэтле и студиями в Европе. Разрабатываем и издаем AA и mid-core игры для ПК и консолей более 11 лет.
Вы могли играть в наши хиты: Hello Neighbor, Craft Potion, Graveyard Keeper, Pathologic, SpeedRunners, No Time To Explain...
Мы ищем 3D Artist в нашу небольшую внутреннюю студию Fantastic Signals на разработку новой AA игры от первого лица с большим уровнем интерактивности окружения и взаимосвязанными иммерсивными механиками.
Поскольку проект на этапе препродакшена, наш новый художник сможет внести вклад в создание уникальной стилистики нового мира, вдохновленного sovietwave эстетикой, творчеством Стругацких и поздним ретрофутуризмом.
🚀 Что ты будешь делать
• Создавать многослойные функциональные пропсы и экипировку с высоким уровнем интерактивности
• Работать с моделями, трим листами, тайловыми текстурами
📚 Твои скиллы
• Умение составлять и работать с трим листами
• Умение работать в классическом pbr пайплайне с запеканием hi-poly моделей
👍 Круто, если знаешь
• Пайплайн substance painter, marmoset toolbag + blender/max/maya
• Опыт работы в популярных игровых движках (unity/unreal)
• Знание substance designer, а также умение составить шейдер в 3d редакторе или unityю
🍪 Условия и плюшки
• Возможность работать над пк, консольными играми
• Возможность работать удаленно / при желании — релокейт
• Оплачиваемые отпускные и больничные
• Бонусы и прочие возможности для роста
• Корпоративные занятия английским
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Art #Middle #Remote #Tinybuild
LEAD GAME PROGRAMMER (Program-Ace)
🕹 Unknown
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Program-Ace is a unique, Ukraine-based company, with a very special mixture of technological excellence and artistic talents. We combine innovations in technology with a friendly atmosphere and endless possibilities. Founded in 1992, Program-Ace became a solid player in the IT outsourcing market.
🚀 Что ты будешь делать
• Lead a team of ~15 programmers with sub-discipline leads (engine/render, ai, gameplay, ui & systems)
• Reports to technical director and tech producer
📚 Твои скиллы
• 5+ years experience in unreal (1 shipped title)
• Strong c++, gameplay or rendering or network expertise (the more the better, but at least strong expertise in one of them)
• Several shipped titles for pc/console, optimization
• Upper-intermediate level of english at lease
🍪 Условия и плюшки
• Competitive salary
• Paid 24-day vacation
• Sick leave compensation
• Flexible working hours
• Team buildings
• Performance reviews with possible salary raises
• Comfortable working conditions, office in the city center
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Remote #Programace
LEAD TECHNICAL ANIMATOR (Certain Affinity)
🕹 Unknown
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Lead Technical Animator at Certain Affinity, you'll get the chance to see some of the custom 3D tools and pipelines behind the world's biggest shooters and contribute to our proprietary technology. This role requires an energetic individual to take a hands-on approach to our studio art team's p
🚀 Что ты будешь делать
• Collaborate with tech animators in the team, and be a source of inspiration and knowledge that other junior members in the team can rely on
• Drive the pipeline and tools discussion for the tech animation team, in close collaboration with the tech art team
• Very proficient at python scripting and experience collaborating on tool development, iteration and ui development
• Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency
• Work closely with other senior members in various disciplines, such as animation, character art, concept, and techart
• Very comfortable setting up rigs and overseeing the skinning process for a multitude of assets such as characters, creatures, weapons, props, etc
• Expertise in setting up runtime solutions on characters and assets in the unreal engine, such as pose based deformation, cloth, dynamics, control rig, blueprints etc
• Ability to spot character issues at a concept stage and also plan ahead and write rigging modules in pyth
📚 Твои скиллы
• 5+ years experience in rigging and skinning characters, creatures, vehicles, and props
• Expert-level proficiency with autodesk maya
• Strong foundation of python scripting for extending content creation tools and automating tasks
• Strong mentorship abilities
• Possess an approachable, customer-oriented demeanor
• Strong communication skills and desire to collaborate with art, design, and engineering
• Experience in ramping up an animation team in a variety of engines and toolsets
• Experience with motion capture systems within motionbuilder
👍 Круто, если знаешь
• Animation key-framing
• Knowledge of c++ or c#
• Experience writing maya plug-ins
• Strong knowledge of facial rigging and deformation
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Art #Remote #CertainAffinity
SENIOR UI/UX ENGINEER (Ncube)
🕹 Unknown
🧠 Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
We are looking for A UI/UX programming pro to join our client’s amazing studio! Company provides top-tier development for the partners as well as working on their own AAA game projects. They have world-class projects, resources, and infrastructure, but their company’s success comes from the talented and passionate people who work together each day to produce great games together.
A UI/UX Engineer will be responsible for the implementation of UI features with the supervision of a lead engineer. The engineer will assist in task estimation and implementation of the tasks comprising the feature. The engineer will be communicating with designers, artists, producers, and other engineers in this role.
🚀 Что ты будешь делать
• To develop gameplay features by designing, planning and implementing software solutions
• To determine the viability of a feature by researching implementation strategies pertaining to the engine or platform (ue4/5, custom engine, etc.)
• To communicate clearly and effectively across the departments that comprise the team (engineering, production, design, and art)
• To identify and estimate specific tasks to achieve project goals
• To perform tasks as prioritized/assigned by their lead in the estimated time
• To assist documenting and demonstrate solutions by developing documentation, flowcharts, diagrams, code comments and clear code
• To test written features to ensure product stability
• To participate in code reviews by peers or leads to ensure knowledge sharing and consistent coding standards
• To keep company's information confidential
• To install and configure a working environment following documented procedures where applicable
📚 Твои скиллы
• A passion for developing user interfaces and supporting systems to convey gameplay information in the most effective manner possible to the player
• 3-5 years previous work experience in a game programming role
• Proficiency in c++ and object-oriented programming
• Knowledge of professional software engineering and best practices for the full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations
• Experience with game engines such as unreal engine 4
• Experience with multi-threaded programming
• High interest in and motivation to learn new technologies, languages, engines, algorithms or platform technologies
• Ability to confer with peers and seniors to share and learn knowledge pertaining to architecture, technical implementation, and best practices
• Ability to communicate well and work across departments in a professional manner
• Upper-intermediate level of english
👍 Круто, если знаешь
• Excellent troubleshooting skills
• Communication skills and open-mindedness
🍪 Условия и плюшки
• Competitive salary with the regular review
• Flexible working schedule, fully remote work opportunities
• Taxes compensations
• Vacation (up to 20 working days)
• Paid sick leaves (10 working days)
• Online english courses
• Direct cooperation with the customer
• Great working environment and team spirit
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Senior #Remote #Ncube
MIDDLE/SENIOR ENVIRONMENT ARTIST (Badrobotgames)
🕹 Unknown
🧠 Middle/Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
As the games division of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
Bad Robot Games is looking for an Environment Artist that is passionate about creating visually stunning, immersive environments. You will work closely with art leadership, concept, and design teams to help design and implement rich environments that players will love to explore.
🚀 Что ты будешь делать
• Collaborate with the art director, environment art director and concept team in the creation of environments that support gameplay and storytelling
• Creation of production ready, next-generation 3d models, materials and textures for architecture, flora and geology
• Research current and future processes and technologies to help the art team create beautiful worlds at scale
• Work with tech art and engineering teams to ensure environment assets are performant while maintaining visual quality
• Help train external partners on our art processes, visual bar and pipeline
📚 Твои скиллы
• 3+ years of experience creating environment art for aaa games
• At least one shipped aaa title
• A portfolio that demonstrates mastery of current and next generation environment art creation techniques. portfolio should show strong world building and asset creation skills
• Deep understanding of environment modeling and material development
• Driven to continually learn new processes and techniques and share them with the team
• The ideal candidate enjoys working in a small agile team, where they are comfortable wearing different hats, and working outside their comfort zone
👍 Круто, если знаешь
• Strong unreal engine experience, including materials and blueprints
• Experience with modifying scan data to match varying visual styles
• Familiarity with procedural modeling, and creating procedural tools for asset placement
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Art #Middle #Senior #Remote #Badrobotgames
MIDDLE DEVELOPER (Gamekingstudio)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Contract
🌎 Удаленно
🦄 Описание
Paid contract work looking for someone to help create the combat system for a game demo. The combat will be first person melee combat.
📚 Твои скиллы
• Blueprints 1-3 years experience preferred
• Experience preferred working with blueprints & umg
• Game engine is unreal engine 5
📨 Контакты
Please contact me via discord or drop me an email.
Discord: GameKingStudios#0383
Email: [email protected]
#UnrealEngine #GameDev #Contract #Code #Middle #Remote #Gamekingstudio
MIDDLE ANIMATION MOTION DIRECTOR (Psychedelic Games Studio)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Contract
🌎 Удаленно
🦄 Описание
Psychedelic Games Studio is seeking a passionate, multi talented and cross disciplined Senior/Lead Animator for Animation Motion Director position with an aptitude for management and excellent communication skills to join our team! As an Animation Director at Psychedelic you will have the thrilling role of overseeing everything that has to do with character animation in our projects. This is a key role in the studio that aims to define itself through the quality of animation in our games. You will be collaborating frequently with designers, animation programmers and game developers to better understand their needs and you will work with production to outline plans for fulfilling those needs. You will need to be familiar with both motion capture animation as well as keyframe animation and identify the right approach, providing routes to solving problems quickly, efficiently and at a high quality. Familiarity and working with Unreal Engine is a must.
Its a remote job. Looking for someon
🚀 Что ты будешь делать
• Creative and stylized view of in game animations
• Character animations
• Notes and approvals of animation team's work
• Leading and motivating the animation team to realize overall goals and deliver a successful project on time
• Overseeing the lifecycle of animation content through the pipeline
📚 Твои скиллы
• 3-5 years prior game industry experience
• Has worked in unreal engine
• Experienced in mocap techniques and packages (motion builder)
• Experienced in keyframe techniques and packages (maya, max, xsi, blender*experienced in specialized and technical areas of animation
• 3d animation skills required
• Strong time management skills with a proven ability to focus on priorities juggle multiple tasks and meet deadlines
• Has the ability to effectively communicate, both creatively and technically
• Passion for making and playing great games, with an awareness of current titles and industry trends
📨 Контакты
Email: [email protected]
#UnrealEngine #GameDev #Contract #Middle #Remote #PsychedelicGamesStudio
SENIOR RENDER DEVELOPER (VK)
🕹 Аллоды онлайн
🧠 Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Allods Team — одна из крупнейших студий MY.GAMES, которая появилась еще в 2006 году. На данный момент штат команды насчитывает более 170 сотрудников.
Преимуществом студии является ее сотрудничество с партнерами из Microsoft, Playstation и Nintendo. Это позволяет команде работать с самыми последними технологиями в игровой индустрии, а также делает Allods Team одной из наиболее перспективных и широкопрофильных студий на рынке.
«Аллоды Онлайн» — первая российская MMORPG мирового уровня, которая была разработана Allods Team. Именно этот проект принес студии первый большой успех.
На сегодняшний день Warface (версии для Playstation 4, Xbox One), Skyforge, Armored Warfare: Проект Армата — ключевые проекты и франшизы студии с более чем 25-миллионной аудиторией пользователей по всему миру.
В 2019 году команда начала работу над несколькими новыми, еще не анонсированными ААА-проектами для больших платформ (Xbox One, Playstation 4, PC и Nintendo Switch) и мобильных устройств.
Будем ждать тебя
🚀 Что ты будешь делать
• Разработка и поддержка фичей и инструментов проекта на unreal engine 5
• Периодическое выяснение механизмов работы рендерных фичей и улучшение/написание новых рендерных фичей
• Совместная с арт-отделом разработка контентного пайплайна и графического конвеера кадра
• Анализ и улучшение производительности проекта
• Командная работа с дизайнерами, художниками, техническими художниками и программистами игры
📚 Твои скиллы
• От 2 лет разработки игровых проектов на c++ в качестве графического программиста
• Или богатый опыт в похожих областях и желание перейти в геймдев
• Умение и желание разрабатывать механики и инструменты для производства игры
• Желание расти и развиваться в игровой индустрии
• Уверенное владение с++, понимание принципов ооп, знание базовых алгоритмов и структур данных
• Владение каким-нибудь языком программирования gpu (hlsl, glsl, cuda и т.п.)
• Владение каким-нибудь графическим api (directx, vulkan, opengl)
• Умение профилировать код
• Умение разбираться в чужом коде и навыки рефакторинга
• Способность писать производительный код
👍 Круто, если знаешь
• Знание unreal engine
• Желание разрабатывать инструменты и обвязку
• Владение современными графическими api (dx12/vulkan)
🍪 Условия и плюшки
• Возможность создавать продукты и сервисы, которые меняют к лучшему жизнь миллионов пользователей
• Амбициозные задачи, масштабные проекты и возможности для профессионального роста
• Совместные интересы и увлечения: помогаем раскрывать таланты и отлично проводить свободное время
• Работа в команде профессионалов из разных сфер, которые всегда готовы поделиться опытом
• Программа благополучия: заботимся о здоровье и хорошем самочувствии сотрудников
• Мы будем рады твоему отклику и, при обоюдном интересе, предложим условия и проекты, от которых не захочется отказываться
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Senior #Remote #Vk
JUNIOR DEVELOPER (Pushka Studios)
🕹 Unknown
🧠 Junior
💰 По договоренности
⏰ Full-Time
👔 Офис (🇺🇦 Днепр) Relocate
🦄 Описание
Pushka studios is a group of people who loves games.
We act with ownership to create the result we can take pride in. We set big goals and high expectations, we think forward and accept opportunities to achieve success. We believe that the best results come from people who can think outside the box.
We enjoy what we do.
🚀 Что ты будешь делать
• Game logic and interfaces programming
• Client-server interactions programming
• Ai programming
• Working with unreal engine 4
📚 Твои скиллы
• 1+ years of professional programming
• Knowledge of unreal engine 4
• C++ programming skills (visual c++)
• Experience with multithreaded systems
• Knowledge of algorithms, oop, and 3d maths
• Knowledge of project development patterns
• Experience with version control systems (git, svn, perforce)
• Experience with someone else's code
• Performance optimization skills
👍 Круто, если знаешь
• Knowledge of other programming languages (objective-c, java, c#, python)
• Experience with game development; graphics rendering algorithms, shader languages, graphics api (opengl / opengles / direct3d / vulkan / metal); experience with cross-platform programming (ios, android)
🍪 Условия и плюшки
• Career and professional development
• Competitive salary which is linked to the exchange rate
• Transparent working conditions
• Long-term employment, paid vacation and sick days
• Regular salary reviews
• A cool team and a variety of activities for every taste
• Assistance with relocation from other cities
🌐 Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Junior #Office #PushkaStudios