00:00 Introduction
02:55 Head First C# Unity Labs
04:30 Unity Lab #1 - Unity Editor
09:20 Shapes and Transforms
14:00 Billiard Ball and Texture
23:46 Unity Lab #2 - C# Code and Rider
26:00 C# Scripts
27:41 Sphere Transform
36:00 Debugging / Pause points
41:30 Component Fields
45:46 Debug.DrawRay
48:26 DrawRay Duration
49:51 Rotate Around Origin
53:00 Unity Lab #3 & #4 preview
57:00 Head First C# Book Info
59:00 Q&A and Wrap up
https://bit.ly/unity_labs_rider
Are you curious about video game development? If you're like a lot of C# developers, you're intrigued by Unity, the cross-platform game engine that you can use to make professional-quality games, simulations, and more. So how do you get started with Unity? You may have even downloaded and installed Unity. But what do you do next? There are so many options, trying to figure out what to do first can be overwhelming. If you're a C# developer, how do you get started writing C# code with Unity quickly?
In this webinar, we'll dive right into Unity, and get you up and running writing C# code with Unity and Rider. I'll walk you through several Unity Labs, which we built into Head First C#—the popular book from O'Reilly Media—as a way for C# learners to explore Unity while getting practice with C#. We designed these labs as a quick and efficient way to give C# developers a "just enough to be dangerous" level of Unity knowledge. We'll start by using the Unity editor to navigate around Unity and the 3D space. Then we'll write code to take control of Unity GameObjects, and build some simple 3D games, and you can use the Unity Lab PDF downloads to follow along through every step along the way.*
Speaker Name: Andrew Stellman
Author of many O'Reily Media books including "Head First C#", "Learning Agile", and "Head First PMP". Developer, team lead, and musician. Works by the motto of "Solving complexity with simplicity".
Twitter: @AndrewStellman