VideojogosLusofona/snappable-meshes-pcg
The Snappable Meshes PCG technique consists of a system of connectors with pins and colors which constrains how any two map pieces (i.e., meshes) can snap together. Through the visual design and specification of these connection constraints, and an easy-to-follow generation procedure, the method is accessible to game designers and/or other non-experts in PCG, AI or programming.