Sorangon/Level-Up-Sketch-Open-Project
SCN_LevelUp
This scene contains the entire effect submitted for the challenge, the whole effect is contained into the Game Object PF_LevelUp, feel free to explore this prefab content, everything is orchestrated by a Timeline.
SCN_Samples
This scene contains 3 of the mains shader or technical tricks I've used to achieve this effect.
- Mesh Voxelization
- View based glitch effect
- Generated data pattern
SCN_OldTests
This scene contains some of the researches I've done for this sketch. I've tried to make a glitchy Text Mesh Pro shader but I ran out of time and it seemed to not be important for the final effect.