MIDDLE/SENIOR TECHNICAL ARTIST (Gamecan)
🧠 Middle/Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
This role is expected to begin as a remote position, paid relocation to Pärnu will begin once the probation period has ended.
Gamecan is looking for a Technical Artist to join our technical art team. Working with art teams, engineers, and designers, you will help develop visual elements from the perspective of art and technology, assist in creating content pipelines and collaborate with our engineers on new features.
🚀 Что ты будешь делать
• Work with the art teams and the leads to deliver the game to the artistic vision
• Develop visual effects and procedural art and menu systems
• Work directly with engineers in c++ to manage 3d assets and materials
• Research and create procedural art systems using mesh deformation and other techniques
• Proactively identify new technologies and techniques that will improve the game
• When required, create documentation of tech and processes for the wider team
• Keep content within memory and cpu budget and performance guidelines
📚 Твои скиллы
• Worked on at least two complete projects: college projects and mod projects are acceptable
• Working knowledge of one or more 3d packages, including modeling, texturing, lighting, rigging, animation, scripting, and tool creation
• Extensive knowledge of the unreal engine 4 material system
• Knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
• Knowledge of art concepts
• Deep knowledge of 3d creation packages (maya/max/zbrush/etc.)
• Comfortable working independently or within a group
• Up-to-date experience and knowledge of current game development practices and terminology
• Excellent communication and collaboration skills
• Self-driven team player with a strong work ethic
👍 Круто, если знаешь
• Familiarity with cg-oriented programming languages, image manipulation and compression, video game hardware, advanced shading techniques, particle systems, character skeletons and kinematics, command-line systems, and real-time lighting is highly advantageous
• Experience working with sony, microsoft, and nintendo hardware
• Knowledge of c++, oop, and how it integrates with unreal engine's animation system
🌐 Vacancy link
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