MIDDLE CHARACTER TECHNICAL ARTIST (Mad Head Games)
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🚀 Что ты будешь делать
• Carry out the rigging and skinning of the characters to meet the needs of project animators with the technical and artistic directors based on the models provided by the character modeling department
• Recognize proper mesh topology and give feedback to the character modeling department
• Create tools, scripts and plugins and run modes to produce the best possible results and incorporate them into the project's game engine
• Help with organizing feature pipelines (gameplay features, cutscene features)
• Research practical solutions for simulations such as hair and cloth movement
• Along with the character modeler and artistic director – develop facial rigs so animators can create high-quality animations in an optimal way
• Help establish a proper nomenclature within the project files
📚 Твои скиллы
• 3+ years experience as a game development rigger or other relevant field
• Experience working on aa/ aaa titles
• Advanced knowledge of maya when it comes to character, prop and environment animation and manipulation
• Good knowledge of unreal engine, unreal apis, c++ and python scripting
• Good knowledge of maya's hik mocap workflow
• Good knowledge of automatic rigging frameworks like mgear
• Strong understanding of body mechanics for both realistic and stylized animation
• Understanding of game design and game development production processes
• Wealth of experience in working on characters within game development and a portfolio to match
👍 Круто, если знаешь
• In-depth understanding of anatomy and physiology of movements
• Willingness to work inside of a multidisciplinary team
• Experience working with motionbuilder and mvn animate
🌐 Vacancy link
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