SENIOR SOFTWARE ENGINEER, 3D RUNTIME & TOOLS (Ozone Story Technologies)
🕹 Unknown
🧠 Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
As Senior Software Engineer, you’ll be working closely with other engineers, rigging artists, designers, and product owners to develop engine modifications and plugins for Unreal Engine, Unity, Maya and others, that enable cinematic-quality 3D characters, worlds, and experiences. Our team is passionate about character authoring quality, entertainment value, and cross-platform, cross-product consistency, and it shows in everything we do. You’ll act as a senior contributor among our engineering team, setting the precedent for quality and forward thinking.
This position requires daily interaction with a remote team, so you’ll need the ability to function as both a self-starter and a team player to succeed. If that sounds good to you, we want to hear from you!
🚀 Что ты будешь делать
• Creating engine and dcc plugins bringing our character technology to industry-leading products such as unreal engine, unity, maya, and others
• Building and enhancing 3d character technology through every stage of development, from early concept to testing and iterative development
• Participating in projects of all sizes across multiple departments and teams
• Adhering to coding best practices for the highest quality outcomes possible
• Mentoring and leading other software engineers in best practices for 3d software
• Collaborating with multiple teams and cross-departmental personnel to bring each project over the finish line through streamlined workflows and pipelines
• Working closely with department heads and project managers to ensure project deadlines and goals are met
• Designing, implementing, and maintaining software architecture for performance and scalability for bringing high-detailed 3d content to life
• Responding to qa error reporting and resolution, in accordance with engineering manag
📚 Твои скиллы
• Bachelor's degree in computer science, mathematics, electrical engineering, physics, or other related field
• A minimum of 6 years' experience working in large c++ code bases
• A minimum of 6 years' experience developing products or titles in the gaming, animated entertainment, simulation, or visual effects industries
• A minimum of 3 years' experience directly utilizing 3d graphics apis (direct3d, opengl, vulkan, metal, etc.) or equivalent low-level engine apis (unreal rhi, etc.)
• Experience authoring components and shaders in unreal engine 4 or 5, a significant plus
• Ability to write, optimize, and debug code, including multi-threaded code
• Knowledge of computer hardware architecture, gpu architecture, etc
• Excellent programming skills with impeccable attention to quality and detail
• Excellent verbal and written communication skills
• Extensive understanding of best practices and coding principles
• Extensive knowledge of computer animation algorithms and data structures
🌐 Vacancy link
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