SENIOR CHARACTER TECHNICAL ARTIST (Counterplay Games Inc.)
🕹 Unknown
🧠 Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Are you looking to work with a tight knit team of artists and developers from across the world and have a huge impact on creating AAA games. Counterplay Games is seeking a self driven Senior Character Technical Artist (Rigging) to use their rigging prowess and technical know-how to inspire and help push the boundaries of character work on our next gen titles.
🚀 Что ты будешь делать
• Design, create, test, and maintain character rigs/setups
• Experience setting up joint and facs based face rigs
• Effectively communicate model feedback and work with modelling to create models that meet rigging requirements
• Work closely with animation and technical art leads to plan character skeleton and control distribution
• Identify deficiencies in the character production pipeline and own the development of new techniques and processes
• Experience setting up character and animation blueprints in unreal engine
• Capable of maintaining rigging api and tools code base
• Work with production management to prioritize tasks
• Keep up to date with new technologies in film and game production
📚 Твои скиллы
• 5+ years of production experience in games, feature film or vfx
• In-depth knowledge of maya
• Strong understanding of body and facial anatomy
• Experience rigging complex characters, creatures and vehicles in maya (film, broadcast, or game environments)
• Programming experience with scripting in python, pymel, pyqt/pyside and maya api
• Experience setting up production workflows based on project needs, while being able to follow guidelines
• The ability to take initiative and work independently
👍 Круто, если знаешь
• Solid linear algebra
• Experience with c++ and c#
• Experience using physics systems (ncloth, ziva, etc.)
🌐 Vacancy link
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