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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

4 года назад
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HEAD HARD SURFACE ARTIST (That's No Moon Entertainment) 💰 По договоренности ⏰ Full-Time 🌎 Удаленно 🦄 Описание We are seeking a Lead Hard Surface Artist with a passion for crafting realistic, high-quality weapons, vehicles, and props. Working in collaboration with art direction, game design, and animation, you will be responsible for defining our workflow and pipeline to bring the best next-gen hard surface assets to life for in-game and cinematic AAA content. If you live and breathe bullets, tanks, and drones, we want you to help push the industry to new heights of realism, gameplay and storytelling! 🚀 Что ты будешь делать • Model and texture hard surface models and hero props at the highest possible quality and efficiency • Build, refine, and spear head all aspects of the hard surface asset pipeline, from concept through modeling, texturing, rigging, polish, and optimization • Translate sketches, concepts, and reference photos to final in-game assets with feedback from art direction and concept • Collaborate with design, rigging, and animation to make sure weapons and vehicles feel as good as they look • Manage a small team of artists and external partners, providing feedback and guidance • Author photorealistic textures that tell the individual narratives of each asset, built to spec for complex shaders in unreal 📚 Твои скиллы • Shown production experience in hard surface assets and props for aaa video games • Experience mentoring other artists and sharing hard surface workflows with team members • Deep understanding of, and ability to analyze, industrial and mechanical designs • Expert knowledge of any of the following programs - maya, 3ds max, blender, and zbrush • Proficient knowledge of substance painter • Passion for guns, vehicles, and military equipment • Strong collaboration and interpersonal skills • Experience working with photo-realistic game assets in a pbr renderer • (bonus) unreal engine, maya, houdini, and substance designer • (bonus) experience or interest in capturing or using scan data • (bonus) fine art background or education 👍 Круто, если знаешь • Self-motivated, organized, and able to meet consistently meet production deadlines • Great teammate invested in the success and development of the studio • Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction 🌐 Vacancy link #UnrealEngine #GameDev #FullTime #Art #Remote #ThatsNoMoonEntertainment