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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

4 года назад
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SENIOR 3D TECHNICAL ARTIST (House of How Games) 🧠 Senior 💰 По договоренности ⏰ Full-Time 🌎 Удаленно 🦄 Описание House of How is looking for a Senior 3D Technical Artist. As an integral part of our team, you’ll work in a variety of areas, from rigging, tools, animation, documentation… who knows! If you’re user-focused, passionate, and innovative this may be the place for you! 🚀 Что ты будешь делать • Work closely with artists, designers, and engineers to create and implement 3d art and animations • Rig 3d assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematics • Be proactive and vocal about any issues encountered in our rigging pipeline and communicate with the production team in a timely manner • Design and enforce rigging standards for assets • Oversee the development, deployment, and usage of tools, scripts, and plugins to streamline processes, providing key input and review • Lead the design, maintenance, and documentation of art workflows and tool usage, including best practices and pipelines for projects • Work quickly and effectively in a fast-paced environment 📚 Твои скиллы • 4+ years of professional game development as a technical artist, or as an artist, animator, or rigger with some technical experience • 1-3 years experience with a game engine such as unity or unreal • Technical animation skillset; strong familiarity with 3d art workflows and rigging • Proficient in maya, substance painter and designer, photoshop, and other tools • Excellent knowledge of shaders and lighting models, materials, and pbr practices • Experience with animation for real-time applications • Excellent communication and personal time management within a remote work environment • Able to give and receive meaningful critique and feedback • Written and spoken english fluency • Familiarity with git, or other source control systems • Familiarity with ado, trello, jira, or other task tracking systems • You have experience working in agile environments and on multi-disciplinary teams 👍 Круто, если знаешь • Shipped 1+ aaa game title(s) • Experience with cg, hlsl, or glsl shader languages • Experience working in blender, zbrush, houdini, or adobe animate • Experience with python or c# • Experience with fx workflows (sprite and particle-based systems) 🌐 Vacancy link #UnrealEngine #GameDev #FullTime #Code #Art #Senior #Remote #HouseOfHowGames