SENIOR 3D TECHNICAL ARTIST (House of How Games)
🧠 Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
House of How is looking for a Senior 3D Technical Artist. As an integral part of our team, you’ll work in a variety of areas, from rigging, tools, animation, documentation… who knows! If you’re user-focused, passionate, and innovative this may be the place for you!
🚀 Что ты будешь делать
• Work closely with artists, designers, and engineers to create and implement 3d art and animations
• Rig 3d assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematics
• Be proactive and vocal about any issues encountered in our rigging pipeline and communicate with the production team in a timely manner
• Design and enforce rigging standards for assets
• Oversee the development, deployment, and usage of tools, scripts, and plugins to streamline processes, providing key input and review
• Lead the design, maintenance, and documentation of art workflows and tool usage, including best practices and pipelines for projects
• Work quickly and effectively in a fast-paced environment
📚 Твои скиллы
• 4+ years of professional game development as a technical artist, or as an artist, animator, or rigger with some technical experience
• 1-3 years experience with a game engine such as unity or unreal
• Technical animation skillset; strong familiarity with 3d art workflows and rigging
• Proficient in maya, substance painter and designer, photoshop, and other tools
• Excellent knowledge of shaders and lighting models, materials, and pbr practices
• Experience with animation for real-time applications
• Excellent communication and personal time management within a remote work environment
• Able to give and receive meaningful critique and feedback
• Written and spoken english fluency
• Familiarity with git, or other source control systems
• Familiarity with ado, trello, jira, or other task tracking systems
• You have experience working in agile environments and on multi-disciplinary teams
👍 Круто, если знаешь
• Shipped 1+ aaa game title(s)
• Experience with cg, hlsl, or glsl shader languages
• Experience working in blender, zbrush, houdini, or adobe animate
• Experience with python or c#
• Experience with fx workflows (sprite and particle-based systems)
🌐 Vacancy link
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