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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

4 года назад
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MIDDLE TECHNICAL ANIMATOR (Nimble Giant Entertainment) 🕹 Unknown (VR/AR) 🧠 Middle 💰 По договоренности ⏰ Full-Time 🌎 Удаленно 🦄 Описание We are looking for a resourceful Technical Animator eager to work on upcoming AAA titles alongside a team of equally passionate top developers in the region. As a Technical Animator, you will be acting as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. You will be supporting the Animation Lead and working closely with the development team to produce and implement game assets. You will collaborate with art leads to ensure content and features are integrated seamlessly into the game. The ideal candidate combines a strong technical background in animation or engineering with deep knowledge of the 3D art development pipeline. Capable of discussing various technical topics with engineers, such as performance, rendering, and gameplay issues, they should also be open to participate in creative discussions and provide constructive criticism in a collaborative environment. 🚀 Что ты будешь делать • Work with the animation team to define, create and maintain the animation pipeline • Work with modelers, animators and programmers to set up 3d art and bring it into the engine • Produce, implement and optimize stunning animations to bring life to our games • Work in collaboration with the lead tech artist and the rest of the team to develop the 3d art and animation pipelines, tools, and standards for cutting edge games • Solve technical problems from an animator's point of view • Review creative processes and proactively recommend improvements for existing pipelines and tools • Research and explore new software and techniques, including novel solutions 📚 Твои скиллы • At least 3 years of experience in animation for video games, animation, or cinema • Experience working with unreal engine • Basic knowledge of coding and/or scripting in c++, to be able to read and update game code and scripts • Expert in 3d art tools, rigging/skinning and blend shape implementation • Knowledge of the full 3d art pipeline (high and low-poly modeling, skinning, rigging, exporting, etc.) • Experience working with live physics rigs and physics systems for rigid/soft bodies, hair and cloth • Experience developing custom tools for 3d art pipelines (maya/max preferable) • Experience with unreal animation pipeline • Good communication and problem solving skills • Capacity to communicate in english 🌐 Vacancy link #UnrealEngine #GameDev #FullTime #Code #Art #Middle #VR #AR #Remote #NimbleGiantEntertainment