MIDDLE TECHNICAL ANIMATOR (Impact Recruiting)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Our client is fast growing video games studio looking for a Technical Animator who can share their culture of high energy, responsibility, and awesome games! Reporting to the Art Director, you will be responsible for character rigging, weighting and asset integration, and creation of pipeline tools and development techniques for character modeling and animation.
This position can be either based in Dallas, TX or fully remote.
Enjoy unlimited Paid Time Off, flex/remote working hours, medical, dental, vision benefits, retirement plans and more!
🚀 Что ты будешь делать
• Rig characters, weapons, props, vehicles, etc using maya
• Skin characters and creatures to preexisting and new joint skeletons
• Create and maintain game animation pipeline tools
• Work with cross-functional teams to help take characters through the character pipeline
• Work with the game engine in setting up character assets
• Provide the first line of support for troubleshooting artist issues and escalate if needed
• Other duties as assigned
📚 Твои скиллы
• At least 3 years of experience in games development, with strong ability to demonstrate animation rigging and related technical art skills
• Demo or portfolio of past work or samples
• Experience with autodesk maya and unreal engine
• Proficiency in python for developing animation tools
• Ability to create powerful rigging solutions
• Understand topology and anatomy and collaborate with artists to get good deformations
• Can think out of the box
• Passionate about what you do
🌐 Vacancy link
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