MIDDLE TECHNICAL ANIMATOR (Metaverse Game Studio)
🕹 Angelic (PC)
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
Metaverse is a young and independent game development company led by industry veterans who worked for core games such as Far Cry, Destiny, Halo series, Warface, League of Legends, Diablo Immortal, Mount&Blade series, Metro Exodus, and more. We are developing Angelic, which has an equal emphasis on storytelling and party-based RPG elements, all backed by a dark and compelling science-fiction setting in which you are often mesmerized by the complexity of the events happening around you.
If you are up to a challenge and want to deliver unforgettable RPG experiences to players around the world, our family is ready to welcome you!
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.
🚀 Что ты будешь делать
• Collaborate with technical art, animation, design, and engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware's capabilities,
• Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine
• Implement and supervise characters, weapons, etc inside of unreal engine 5, to be ready for gameplay
• Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust
• Develop rigging and deformation solutions and structured workflows using maya
• Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in maya and motion builder
• Utilize animation tools within the unreal engine 5 to achieve the b
📚 Твои скиллы
• 3+ years experience in games or related fields
• Solid knowledge of maya, motion builder
• Strong understanding of python, c++
• Experience in motion capture tools, software, and hardware
• Experience in unreal engine character implementation and animation blueprints, cloth, and physics
• Solid experience on unreal engine
• Comfortable wearing multiple hats and problem-solving both in dcc and in ue4
• Able to write technical documentation
• Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion
• Passionate about pushing the boundaries of hardware limitations in inventive ways
• Ability to manage your own time and work within deadlines
• Great communication and being a team player
• Fluent in english, both verbally and written
🌐 Vacancy link
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