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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

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Unreal Jobs (Работа, вакансии, заказы, стажировки для Unreal Engine)

4 года назад
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LEAD ENEMY DESIGNER (Crystal Dynamics) 🕹 Unknown 💰 По договоренности ⏰ Full-Time 🌎 Удаленно 🦄 Описание Crystal Dynamics is on the hunt for an experienced Lead Enemy Designer. As Enemy Designer you will be responsible for working with the Lead Designer, Lead Combat designer and Game Directors to plan, prototype and build combat systems that directly apply to a 3rd person action-adventure game. Design responsibilities include but are not limited to Enemy AI, combat behaviors, player weapons and tools, cover and melee-based mechanics. These responsibilities require a high degree of knowledge and experience between code and content, as well as showing demonstrable on-screen progress from concept to ship. Both theory and hands on work will be required. 🚀 Что ты будешь делать • Lead a small team of designers, promoting team creativity/growth, while ensuring quality standards are maintained • Collaborate with the lead designer, lead combat designer and directors to ensure all combat systems related to a 3rd person action adventure meets project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship • Coordinate closely with ai programmers and combat level designers to communicate the goals and specific needs of various combat systems and provide regular updates to all related gameplay systems • Under minimal supervision, design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals • Evaluate and initiate processes and features needed to improve and streamline any combat related production • Maintain, test, iterate combat system-based features from concept phase to final tuning for an award-winning aaa game 📚 Твои скиллы • Experience as lead on a professional project for current gen consoles in an enemy systems design capacity • Comfortable leading a small team of designers, providing mentorship and plans for professional development • Previous experience with designing new enemies and enemy ai implementation • Experience in unreal engine • Visual scripting experience (kismet, blueprint, etc.) and behavior trees 👍 Круто, если знаешь • Working knowledge of c++ • Understanding of visual layout game editors • Any proprietary and/or pre-packaged development kit experience such as udk • Shipped aaa title 🌐 Vacancy link #UnrealEngine #GameDev #FullTime #Art #Remote #CrystalDynamics