MIDDLE/SENIOR TECHNICAL ARTIST (Stellar Entertainment)
🕹 Unknown (PC)
🧠 Middle/Senior
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🚀 Что ты будешь делать
• Develop and support workflows for efficient terrain generation using data and industry tools
• Develop road tools designed for art & design iteration and integration with the landscape
• Support art team with tools & scripting to optimise workflow iteration and innovate new ideas
• Carry out the rigging of props and vehicles, support animation and game play design requirements
• Work with graphics engineers to innovate and setup new shaders, lighting & vfx techniques as needed
• Setup art asset standards and tools to monitor performance requirements, provide artists with feedback
• Stay up to date on current industry trends, tools and techniques
• Participate in creation of technology roadmaps and deliverables
• Optimise content for memory and performance while maintaining artistic quality
• Creation & maintenance of technical documentation, providing artist training as needed
📚 Твои скиллы
• At least 3 years' experience as a technical artist in console game development, ideally unreal engine experience
• Able to demonstrate experience in scripting pipeline tools, added experience with ue4 blueprints preferred
• Ability to show experience in rigging props and vehicles for animation, character rigging a plus
• Excellent knowledge of industry content tools including maya and photoshop. -experience working with houdini, blender, substance is a plus
• Good knowledge of python and one of the following languages: pymel, maxscript, c#. -c++ is an advantage
• Relevant experience with pbr materials, hdr, shaders and lighting related tech
• Enjoy being proactive, providing ideas for solutions and interested in taking on new challenges
• Strong communications skills
• Be passionate about making games!
🌐Vacancy link
#UnrealEngine #GameDev #FullTime #Code #Art #Middle #Senior #PC #Remote #StellarEntertainment