π Introduction to 3D Game Programming with DirectX 12 [2016] Frank Luna
πΎ Π‘ΠΊΠ°ΡΠ°ΡΡ ΠΊΠ½ΠΈΠ³Ρ
ΠΠ° ΠΊΠ°Π½Π°Π»Π΅ ΡΠΆΠ΅ Π±ΡΠ»Π° ΡΡΠ° ΠΊΠ½ΠΈΠ³Π°, Π½ΠΎ ΡΠ΅Π³ΠΎΠ΄Π½Ρ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΠΏΠΎΠ΄ΠΏΠΈΡΡΠΈΠΊΠΎΠ² ΠΏΡΠΈΠΊΡΠ΅ΠΏΠΈΠ» Π±ΠΎΠ»Π΅Π΅ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΉ PDF-Π²Π°ΡΠΈΠ°Π½Ρ. ΠΠΎΡΡΠΎΠΌΡ Π΄Π΅Π»Π°Π΅ΠΌ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. #3d #2d #ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ°_ΠΈΠ³Ρ #gamedev #ΠΌΠ°ΡΠ΅ΠΌΠ°ΡΠΈΠΊΠ° #math #maths