Learn JavaFX Game and App Development: With FXGL 17 (2022) True PDF, ePUB
Understand real-world game development concepts using the JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or an application with FXGL. We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the next chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and the animation system in FXGL will be discussed in the next chapter.