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tinyBuild — safe space to work for passionate gamers It all started with an idea. In early 2011, when Alex Nichiporchik was marketing web games, he stumbled upon a small joke game called No Time To Explain. The concept had so much potential that he thought, hey, why not turn it into a full game that could be released on Steam? After discussing with developer Tom Brien, they decided to form a partnership labeled tinyBuild GAMES and make a Kickstarter for No Time To Explain. The project hit its funding goal within hours and was a record at that time. boost.ingamejob.com/tinybui…e-gamers
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Meet the international team of tinyBuild where the "people first" approach and employees' careers value the most.

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