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Геймдев, который мы заслужили

6830 @Korovany

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Геймдев, который мы заслужили

7 лет назад
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36. Decorticating 'Dead Cells': A Business and Marketing Deep Dive

37. 'Into the Breach' Design Postmortem

38. Classic Game Postmortem: 'Command & Conquer'

39. Procedurally Crafting Manhattan for 'Marvel's Spider-Man'

40. Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

41. Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising Storm 2'

42. Creating a Scalable and Destructible World in 'Hitman 2' (Presented by IO Interactive, in association with Intel)

43. 'Marvel's Spider-Man': Procedural Lighting Tools

44. Everyone Watching This Is Fired (Майк Эктон из Unity будет разносить любителей С++, скриньте).

45. Shipping Greatness: Practical Lessons from Audio Production on 'God of War'

46. Social Systems Design, Implementation, and Impacts in 'Overwatch'

47. Bloody Design: Gameplay, Fluid Physics and Rendering From the Inside-Out (Presented by Level Ex, Inc.)

48. Cursed Problems in Game Design

49. Shading the World of 'Anthem'

50. The "Pile of Sand" Development Methodology for 'Anthem'

51. 'Devil May Cry 5': Creating a Standout Action Game

52. Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'

53. A Survival Guide for Game Developers

54. Reinventing 'God of War'

55. The Future of Experiential Design: Lessons from Westworld to Bollywood

56. 'Dead Cells': What the F*n!?

57. Designing 'Path of Exile' to Be Played Forever